z3nth10n / SanAndreasUnityLinks
We're porting GTA: San Andreas to Unity!
☆17Updated 7 years ago
Alternatives and similar repositories for SanAndreasUnity
Users that are interested in SanAndreasUnity are comparing it to the libraries listed below
Sorting:
- Basic planetary terrain generator system.☆13Updated 7 years ago
- Hybrid Unity ECS benchmark against classic GameObject Update☆12Updated 6 years ago
- Unity Shader which achieves flat-shading, without the need for duplicating polygon vertices.☆10Updated 8 years ago
- Learning ECS - 100k Cubes in Phyllotaxis pattern☆20Updated 6 years ago
- Unity 3D ECS with 3 very basics Hybrid, Pure and Job System examples☆23Updated 5 years ago
- Perform a raycast against one or more meshes.☆29Updated 7 years ago
- Tool for ripping assets from Engine resource files☆18Updated 7 years ago
- 2D shader-based lighting system for Unity3D☆15Updated 7 years ago
- ☆15Updated 7 years ago
- Accurate portal rendering. Like in Portal... Multiple rendered layers deep.☆16Updated 7 years ago
- An experiment to write a faster/native version of SveltoECS's FasterDictionary☆17Updated 6 years ago
- Source-like displacements for Unity☆14Updated 6 years ago
- A simple, minimal, extensible Unity in-editor Bezier system suitable for path following and stuff, yeah?☆14Updated 8 years ago
- A replacement for Unity's GameObject.Find that supports CSS-like selectors and inactive GameObjects☆21Updated 7 years ago
- Makes positioning Cameras in Unity much easier. 🎥☆23Updated 6 years ago
- ☆16Updated 5 years ago
- Simple to use list view for Unity editor☆17Updated 6 years ago
- GPU Instancing Particle Shader in Lightweight Render Pipeline☆15Updated 7 years ago
- Jobs-based line rendering for Unity 2020.2+☆27Updated 4 years ago
- Portals in Unity by not using RenderTextures!☆21Updated 8 years ago
- Natural Rain☆43Updated 8 years ago
- Context menu plugin for Unity3D☆13Updated 6 years ago
- Fast Voxel Traversal testing in Unity.☆29Updated 7 years ago
- ☆12Updated 6 years ago
- An unfinished prototype for a modular shader system for Unity. Please see link below.☆29Updated 5 years ago
- Adds navigation menu items in Unity Editor: "Edit/Selection/Back", "Edit/Selection/Forward"☆29Updated 6 years ago
- Example project showing how to create a blurry refraction effect that is highly optimized for mobile.☆15Updated 8 years ago
- ☆14Updated 8 years ago
- A simple skin shader based on Activision's papers. Includes dual specular lobes, cavity w/ fresnel occlusion, naive bent normal support +…☆29Updated 7 years ago
- A little fix for the directional shadows with msaa enabled in Unity3d.☆12Updated 7 years ago