zouchunyi / UnityAvaterLinks
☆389Updated 8 years ago
Alternatives and similar repositories for UnityAvater
Users that are interested in UnityAvater are comparing it to the libraries listed below
Sorting:
- Based on UGUI to support emoji system on Text component.☆346Updated 4 years ago
- Unity Asset Danshari 资源断舍离☆323Updated 8 months ago
- Unity3D AssetBundle 打包与管理系统☆595Updated 5 years ago
- effient,easy use Mask Component compare to Unity Mask, cost less drawcall and lower pixel fill rate.☆207Updated 7 years ago
- Unity的AssetBundle模块扩展插件,主要目的用于简化AssetBundle打包,提供AssetBundle管理,支持热更新、支持资源包下载、支持版本控制。☆358Updated 4 years ago
- ☆357Updated 4 years ago
- unity下一种基于渲染可见区域的战争迷雾☆512Updated 7 years ago
- Unity3D demo project for ILRuntime☆511Updated 2 years ago
- ☆362Updated 4 months ago
- 这是一个用来查找资源引用和依赖的插件,通过缓存来保存资源间的引用信息,通过树状结构直观的展示。☆484Updated 7 months ago
- Unity3D工具集+API二次封装+编辑器扩展☆285Updated last year
- 基于xlua的MVVM框架,支持Addressables, 统一渲染管线等Unity新特性☆340Updated last year
- A unity asset bundle framework with LGPL license☆446Updated 2 years ago
- UGUI图文混排 unity version: 2017.2+☆678Updated 4 years ago
- 针对AssetStore上的SUNTAIL - Stylized Fantasy Village项目系统级优化☆219Updated 2 years ago
- ☆204Updated 5 years ago
- Unity Resource Component☆274Updated 7 years ago
- UI Framework For Unity3D Support Async and Sync UI☆276Updated 8 years ago
- Unity3D游戏高性能战争迷雾系统☆279Updated 6 years ago
- 专为Unity3D打造的AI行为树☆272Updated 10 years ago
- 青霜-UnityResourceSolution☆439Updated last year
- unity帧同步游戏极简框架-客户端服务器共享逻辑☆448Updated 6 years ago
- protobuf-net无gc优化版本,另外还提供了一些无gc自定义数据结构,以及对Unity3D中c#代码的各种无gc使用方式测试。☆273Updated 7 years ago
- 一种半自动控件绑定方案☆224Updated 2 years ago
- 这是一个帧同步的插件,具有确定性物理引擎,定点函数库,碰撞检测,高度封装,跟unity函数库保持高度一致。☆526Updated 5 years ago
- Unity 特效性能分析工具☆492Updated 2 years ago
- Knight is a game framework based on Unity3D engine. It includes a complete assetbundle manager, a c# hotfix module based on hybridclr, an…☆383Updated 6 months ago
- UGUi 多功能无限循环列表。☆190Updated last year
- LogicPhysics FixedPoint Math☆464Updated 7 years ago
- 这是一个Unity3D移动平台sdk快速适配框架和多渠道打包平台,方便android、ios移动平台渠道sdk或者各 种Native功能插件的快速接入,接入过程无需修改添加任何的C#代码。内置的打包工具,能够在不修改任何unity工程的情况下实现快速的单渠道和多渠道打包。sd…☆247Updated 3 years ago