yiliacheng / GAMES_Project
学习GAMES101 和 GAMES202的学习笔记记录📒
☆11Updated 3 years ago
Alternatives and similar repositories for GAMES_Project:
Users that are interested in GAMES_Project are comparing it to the libraries listed below
- GAMES101、GAMES202作业全解☆202Updated 2 years ago
- ☆19Updated 7 months ago
- 这里整理了图形学相关的高校课程、书籍、教程、文章、博客、资源、开源项目。☆46Updated 4 years ago
- 为了方便大家学习,将Games101的Homework从原Linux平台移植到Window平台。☆90Updated 3 years ago
- GAMES202 homework☆36Updated 3 years ago
- 主要是学习闫老师的GAMES202高质量实时渲染完成的大作业☆146Updated 2 years ago
- notes and related materials for GAMES103☆69Updated 2 years ago
- Easy Ray Tracing, a lite renderer and tutorial from theory to implement, with OpenGL☆265Updated 2 years ago
- A simple Monte Carlo path tracer based on assignment 7 of GAMES101 originally, accelerated by C++ multithreading or CUDA.☆85Updated 10 months ago
- GAMES 102☆275Updated 2 years ago
- GAMES 101.☆55Updated 3 years ago
- ☆69Updated 3 years ago
- 一些优秀的图形学相关资料的索引,侧重于中文社区中的资源☆43Updated 2 years ago
- ☆67Updated 2 years ago
- SRenderer is a software rasterization renderer☆140Updated 2 years ago
- GAMES101: 现代计算机图形学入门 作业☆550Updated last year
- SoftRender☆54Updated 3 years ago
- Course Homework for Games101☆73Updated last year
- 00106501: Computer Graphics (Spring-Summer 2020)☆427Updated last year
- ☆78Updated 11 months ago
- Simple cloth simulation with OpenGL.☆62Updated 2 years ago
- (已完结)这是 Dezeming Family 的《PBRT3-零基础到精通系列》的随书源码。☆72Updated 2 years ago
- A c++ implemtation of software rasterization application with pbr☆242Updated 3 years ago
- (已完结)基于GLSL着色器实现的光线追踪器的详细构建教程,包含复杂模型读写显示与BVH树加速。☆17Updated last year
- GPU加速-光线追踪-基于物理渲染器☆44Updated last year
- Graphics papers annotated☆17Updated last year
- A Neural Volumetric Renderer☆219Updated 3 weeks ago
- 现代图形绘制流水线原理与实践,作业框架。☆338Updated last year
- 本项目参考自教程《Ray Tracing in One Weekend》,使用CPU多线程加速,结合ImGUI显示渲染结果。☆88Updated 4 years ago
- Group Member: KeyueXu, SijieHu, YuchengJin, JunxinQiao, ZhaoxiangQin, HanYang☆57Updated 4 years ago