whitingjp / SunkCoastLinks
Sunk Coast, an aquatic roguelike.
☆28Updated last year
Alternatives and similar repositories for SunkCoast
Users that are interested in SunkCoast are comparing it to the libraries listed below
Sorting:
- a game engine: lua, opengl es 2.0, native client☆196Updated 13 years ago
- C + opengl gamedev library/framework geared for quick jam/prototype projects.☆33Updated 4 years ago
- Cage (Ain't a Game Engine) - write 2D games using plain C☆41Updated 6 years ago
- Full-color Unicode-enabled multi-layered terminal emulator using SDL☆51Updated 5 years ago
- ⚒️✨ My personal C games framework. 2D graphics, sound, inputs, states, ECS, and misc utils for data, files, math, memory, strings, time, …☆81Updated last year
- The dungeon generator☆53Updated 7 years ago
- tiny coffee is a framework to develop simple 2d games with opengl 3☆80Updated 4 years ago
- A simple particle system library made with and for raylib. Works as header only library.☆45Updated last year
- PiXL - a tiny Lua pixel / chiptune game engine☆24Updated 8 years ago
- A console plugin for the lite text editor☆64Updated 2 years ago
- ZeeCraft is a mini Minecraft clone in 588 lines of C.☆49Updated 9 years ago
- A Lua "game framework" with 10 functions, 3 callbacks, and 3 settings☆22Updated 6 years ago
- LÖVE Visual Novel Engine☆33Updated 7 years ago
- 2D game engine for retro games, built entirely from single-file header libraries.☆151Updated 3 years ago
- A fantasy console written in C++ using SFML and using ChaiScript and LuaJIT for scripting.☆27Updated 8 years ago
- Fake OS/window manager made with raylib☆23Updated 4 years ago
- A dungeon crawler☆124Updated 6 years ago
- Simple Mood Tileset for Dwarf Fortress☆16Updated 8 years ago
- nano ᴊᴀᴍᴍᴇʀ☆48Updated 3 years ago
- Cirno's Perfect Collision Library: Now you, too, can slam things together!☆13Updated 9 years ago
- Little demo of platforming and sprite batching via tinyheaders and Cave Story art☆34Updated 5 years ago
- Planimeter Game Framework - LuaJIT FFI-based game development framework for Lua☆91Updated 2 years ago
- cel7, community edition☆34Updated 2 years ago
- some ideas involving games, C and Lua☆111Updated 6 months ago
- A small framework for making simple games.☆67Updated 6 years ago
- An AIE Holiday Coding Challenge. A Bullet-Hell game that implements flocking in C/C++ using the Raylib framework.☆13Updated 6 years ago
- ☆36Updated 3 years ago
- Symmetric Pre-Computed Visibility Tries with fast LOS for roguelikes.☆46Updated 3 years ago
- Zany80 fantasy computer system☆54Updated 5 years ago
- ☆12Updated 7 years ago