wewrere41 / Unity-GetComponent-Generator
☆24Updated 9 months ago
Related projects ⓘ
Alternatives and complementary repositories for Unity-GetComponent-Generator
- Command based scriptable build pipeline for Unity 3D☆46Updated 2 weeks ago
- Creating dashed (dotted) 2D Sprite Shapes in Unity☆63Updated 3 years ago
- Unity's AssetDatabase in enjoyable, consistent, concise, convenient, comprehensible, safe, documented form.☆35Updated 9 months ago
- Unity DOTS node based path finding, using Eager Dijkstra modified Shortest Path algorithm☆44Updated 3 years ago
- Runtime easy to use debug panel☆52Updated 3 weeks ago
- Unity extension that lets you assign any Object field by choosing it from the scene view.☆63Updated this week
- Small utility addon for Unity to have all EditorStyles cached in a ScriptableObject with previews. Can use the GUIStyles for custom edito…☆35Updated 3 years ago
- A Performant Update Manager for Unity☆32Updated 3 years ago
- ☆58Updated 2 years ago
- Proof of concept wrapper to allow using Unity Physics directly with Game Objects (without ECS).☆54Updated last month
- Enable Drag&Drop subassets in Unity☆33Updated 4 years ago
- Unity DOTS Stats-system implementation☆34Updated 3 years ago
- DO NOT USE ScriptableObject Architecture☆23Updated last year
- Visual graphs tool for unity editor☆94Updated last year
- Library for generating sharp shadow volumes in Unity3D.☆47Updated 2 years ago
- ☆20Updated 10 months ago
- A source generator that automatically generates a cache of components for Unity.☆33Updated 8 months ago
- This package aims to provide a comprehensible, simple and expandable way of creating in-game settings for any Unity game.☆71Updated 2 weeks ago
- Adds a unity-supported, SerializableType class and an inspector for editing SerializeReference fields.☆42Updated 10 months ago
- Entity compatible tween library for Unity ECS/DOTS and Project Tiny (DOTS Runtime).☆79Updated 3 years ago
- Blob asset compatible hashmap and multihashmap for Unity's ECS☆27Updated last year
- The Unity BRG Container☆68Updated 3 months ago
- A simplified, player implementation of Unity's GraphViewEditor.☆27Updated 2 years ago
- Extending DOTS☆60Updated 3 years ago
- Unity DOTS custom skinned mesh rendering prototype for the Latios Framework☆34Updated 2 years ago
- Serializable Dictionary and Time types. Customizable Unity window title.☆48Updated 10 months ago
- Burst Compatible Linq Implementations☆23Updated 3 months ago
- Unity project where I use the SerializeReference attribute to make a custom editor with a reorderable list of polymorphic, non Unity obje…☆29Updated 3 years ago
- A remote developer console for Unity☆38Updated 2 years ago