This tool enables you to add bookmarks to your project files so you can reach them easily.
☆44Mar 29, 2019Updated 6 years ago
Alternatives and similar repositories for bookmark-everything
Users that are interested in bookmark-everything are comparing it to the libraries listed below
Sorting:
- Color hex code to C# color class code (Editor Window)☆14Jun 11, 2024Updated last year
- Open Scenes Shortcut menu for opening project scenes☆20Oct 12, 2017Updated 8 years ago
- CRT-like posteffect for Unity3D.☆12Feb 23, 2016Updated 10 years ago
- Outline Image Effect for Unity☆10May 19, 2018Updated 7 years ago
- Unity editor extension to bookmark scene views.☆107Jun 11, 2025Updated 8 months ago
- Tween system for unity mostly for setup in inspector instead of code.☆14Jul 4, 2024Updated last year
- A widget library based on Unity Editor controls☆14Sep 6, 2015Updated 10 years ago
- A Demo for Multi Scene Management Tools☆24Oct 10, 2025Updated 4 months ago
- Unity plug-in for replacing scene objects while keeping their references.☆69Oct 20, 2021Updated 4 years ago
- ☆22Jul 6, 2018Updated 7 years ago
- Improve Unity's Inspector for Transform components☆14Jul 17, 2023Updated 2 years ago
- This little script will generate static classes for layers, scenes, tags and resources☆14Feb 25, 2015Updated 11 years ago
- Reference Field Tweaker lets you use the [EditableRefs] attribute to expand and edit object reference fields directly in the Unity Inspec…☆16Jan 28, 2025Updated last year
- Inverse Jenga with sticky physics☆11Dec 3, 2025Updated 3 months ago
- Whooshy GameObject pooling / reuse for Unity.☆14Aug 20, 2020Updated 5 years ago
- Fire off a background build of your Unity project and continue working.☆13Mar 10, 2020Updated 5 years ago
- Basic Point/Area System for NavMesh Navigation☆14Feb 2, 2019Updated 7 years ago
- A graph editor for viewing all UnityEvents at a glance☆12May 7, 2020Updated 5 years ago
- A small open source game prototype made with Unity/C#.☆13Nov 30, 2021Updated 4 years ago
- A tags and layers helper for Unity3D☆24Feb 9, 2017Updated 9 years ago
- ☆33Nov 24, 2020Updated 5 years ago
- You can edit Prefab which could not be edited much unless you place it on Scene.☆28Jun 18, 2018Updated 7 years ago
- Drop in replacement for the default Unity event editor drawer that allows listener reordering☆112Jul 22, 2022Updated 3 years ago
- An attempt at simulating an ecosystem in a procedurally generated world using Unity☆30Sep 8, 2019Updated 6 years ago
- A progress bar with animation of uGUI.☆121Mar 12, 2018Updated 7 years ago
- Simple tabs controller for Unity UI☆15Feb 19, 2020Updated 6 years ago
- Signals are in-memory publish/subscribe system and effectively replace Unity3d SendMessage☆32Feb 24, 2019Updated 7 years ago
- Draw a list of Vector3s as a rope, pipe or tube☆23Nov 10, 2022Updated 3 years ago
- A simple wrapper for System.Guid