waldenlakes / Awesome-Illumination-EstimationLinks
A curated list of illumination estimation papers and resources.
☆101Updated 3 months ago
Alternatives and similar repositories for Awesome-Illumination-Estimation
Users that are interested in Awesome-Illumination-Estimation are comparing it to the libraries listed below
Sorting:
- Code to warp a frame from a source view to the target view☆84Updated 4 years ago
- ECCV 2024 SuperGaussian for generic 3D upsampling☆74Updated last year
- Official implementation for ACM MM 2023 paper '360-Degree Panorama Generation from Few Unregistered NFoV Images'☆57Updated 6 months ago
- Code Release for "Bilateral Guided Radiance Field Processing"☆188Updated last year
- [SIGGRAPH Asia 2024] StyleGaussian: Instant 3D Style Transfer with Gaussian Splatting☆202Updated last year
- RecolorNeRF: Layer Decomposed Radiance Fields for Efficient Color Editing of 3D Scenes☆46Updated 2 years ago
- ☆21Updated 7 months ago
- Intrinsic Image Diffusion for Single-view Material Estimation☆225Updated 2 months ago
- Gaussian splatting implementation of Instruct-NeRF2NeRF: Editing 3D Scenes with Instructions☆122Updated last year
- Official PyTorch Implementation of ICCV 2023 Oral -Cross-Ray Neural Radiance Fields for Novel-view Synthesis from Unconstrained Image Col…☆61Updated last year
- [SIGGRAPH 2024] TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction☆82Updated last year
- Official Implementation of "A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis", EGSR 2024☆117Updated last year
- BG-Triangle: Bézier Gaussian Triangle for 3D Vectorization and Rendering☆103Updated 9 months ago
- [ECCV 2024] The official repo for "Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing"☆194Updated last year
- Script for generating customized data for indoor scene inverse rendering (e.g. FIPT, FVP, Li22, MonoSDF)☆41Updated 4 months ago
- [SIGGRAPH Asia'22] Learning-based Inverse Rendering of Complex Indoor Scenes with Differentiable Monte Carlo Raytracing☆104Updated 2 years ago
- [CVPR 2024] Official implementation of "SuperNormal: Neural Surface Reconstruction via Multi-View Normal Integration"☆189Updated 10 months ago
- ☆74Updated 11 months ago
- [NeurIPS 2024] Official implementation of "RobIR: Robust Inverse Rendering for High-Illumination Scenes"☆85Updated last year
- [CVPR 2025] IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracing☆148Updated 6 months ago
- [T-PAMI 2025] The official repo for “GPS-Gaussian+: Generalizable Pixel-Wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering fr…☆61Updated 2 weeks ago
- Code for "Mirror-NeRF: Learning Neural Radiance Fields for Mirrors with Whitted-Style Ray Tracing", ACM MM 2023☆46Updated last year
- ☆37Updated 2 years ago
- (CVPR 2025) DoF-Gaussian: Controllable Depth-of-Field for 3D Gaussian Splatting☆69Updated 6 months ago
- An unofficial implementation of absGS☆118Updated last year
- [ECCV'24] On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategy☆198Updated 6 months ago
- [NeurIPS 2024] Official implementation of "Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting"☆171Updated last year
- My Modification to vanilla 3D Gaussians☆125Updated last year
- [ICLR 2025] Reflective Gaussian Splatting☆113Updated 10 months ago
- ☆117Updated 2 years ago