vbsw / opengl-win32-exampleLinks
OpenGL 1.0 and 3.0 example with Win32 api
☆26Updated 4 years ago
Alternatives and similar repositories for opengl-win32-example
Users that are interested in opengl-win32-example are comparing it to the libraries listed below
Sorting:
- Starter code samples for Direct3D11☆227Updated 3 years ago
- 2D Game Engine☆88Updated this week
- Cross-platform graphics framework in C++☆36Updated 3 years ago
- illuxUI - GUI Framework for Desktop Applications☆55Updated last month
- Game engine created using OpenGL and C++☆134Updated 5 years ago
- a simple 2d library made in opengl☆83Updated last month
- It's gonna be the same thing as DungeonCrawler, just written in C++ for no good reason☆57Updated last year
- Toast Engine☆35Updated this week
- 3D Game Engine☆21Updated 3 months ago
- High performance, data oriented game engine written in C99☆21Updated 3 years ago
- A minimalist library with basic facilities for developing interactive real-time 3D applications, with a strong emphasis on simplicity and…☆86Updated 3 years ago
- Game engine project in C++/DX12 to explore software infrastructure ideas☆44Updated 5 months ago
- Game related libraries written in C/C++ written by T. Spaete☆186Updated this week
- A deferred physically based 3D renderer into a simple to use header-only library.☆59Updated 7 months ago
- CMake based C++ Project template with support for glfw, glad, imgui, spdlog, tracy, stb-image and cgltf☆68Updated 2 weeks ago
- OpenGL Abstractions Classes to dive in and get coding + Demos☆38Updated 2 years ago
- UI library inspired by imgui, it makes adding menus and submenus very easy!☆54Updated 2 months ago
- Simple realtime app framework☆46Updated last year
- Simple OpenGL Image Library☆187Updated last year
- A Tiny 2D OpenGL based C++ Game Engine that is fast, lightweight and comes with a level editor.☆83Updated 2 years ago
- 2D/3D game engine from scratch☆91Updated 4 months ago
- A rendering engine, what else?☆51Updated 3 years ago
- Froggy OpenGL Engoodener☆143Updated last month
- The famous OpenGL "Hello triangle" using shaders. It uses the OpenGL 4.5 functionality called Direct State Access.☆37Updated 4 years ago
- BioHazard☆18Updated last month
- IDE written in C++ and rendered entirely in ImGui☆44Updated last year
- 2D renderer written in C utilizing Vulkan☆219Updated 2 weeks ago
- A 3D game engine in C.☆74Updated 3 months ago
- simple example for building native app on Android☆79Updated last year
- A work-in-progress retro-inspired first person game (engine)☆30Updated 9 months ago