ughman / DoomSharpLinks
Doom port to C#
☆21Updated 11 years ago
Alternatives and similar repositories for DoomSharp
Users that are interested in DoomSharp are comparing it to the libraries listed below
Sorting:
- 2D GameEngine for Indie games with alot of features☆48Updated 9 years ago
- Component for parsing bitmap font files generated by AngelCode's BMFont utility☆46Updated 3 years ago
- Fork of the .net port of GWEN - GUI Without Extravagant Nonsense☆11Updated 12 years ago
- A set of platform- and renderer-agnostic libraries for game development.☆29Updated 5 years ago
- C to C# Code Converter☆91Updated 3 years ago
- Platform-agnostic GAME BOY emulator written in pure C#☆56Updated 4 years ago
- MonoGame embedded inside a WPF app.☆77Updated last year
- NoesisGUI MonoGame Integration Library☆27Updated last month
- A multi-platform game framework in C# using Portable Class Libraries☆16Updated 10 years ago
- Box2DNet is a C# port of Box2D☆31Updated 7 years ago
- A cross-platform game engine with GUI and multiplayer support using Monogame, Farseer and Lidgren☆20Updated 8 years ago
- Graphics / Video, Audio and Input frameworks. (Agnostic / Portable / Easy / Powerful / Fast)☆49Updated 3 months ago
- C# GameBoy Emulator☆109Updated 5 years ago
- C# port of https://github.com/memononen/nanovg☆63Updated last year
- DOOM fire effect in C#☆58Updated 5 years ago
- .NET bindings for GLFW.☆49Updated 3 years ago
- This fork has been sunset as of 1st Jan 2018 and is no longer supported or maintained☆35Updated 7 years ago
- A custom text-controlled adventure/text-controlled RPG/MUD engine for .NET.☆18Updated 6 years ago
- A game engine.☆59Updated last week
- A modular game engine☆19Updated 8 months ago
- Farseer Physics compiled as a portable class library (PCL) against the PCL version of MonoGame☆34Updated 9 years ago
- ☆13Updated 8 years ago
- 2D game engine for mobile devices in C#.☆18Updated 3 years ago
- Undo/redo library aiming for ease of integration and usage simplicity.☆21Updated 2 months ago
- A Work-In-Progress ECS-based cross-platform game engine, written in pure C#.☆46Updated last year
- Stride GameStudio running on Avalonia UI☆30Updated 5 years ago
- Engine specific libraries for Empty Keys UI☆59Updated 5 months ago
- Safe & Refactored Version of StbImageSharp☆18Updated last year
- Generic Markov chain generation for C#☆55Updated 2 years ago
- A C# library that offers a unified API to talk to native windowing libraries.☆43Updated 4 years ago