tommyettinger / pngcs
Read/write (big) PNG files with C#
☆22Updated 7 years ago
Alternatives and similar repositories for pngcs:
Users that are interested in pngcs are comparing it to the libraries listed below
- PNG images encoding in C#☆66Updated 8 years ago
- Unity adapter for log4net☆16Updated last year
- An implementation of fody that runs from unity.☆28Updated 5 years ago
- Extension methods library emitting IL to generate delegates for fast reflection☆96Updated 8 years ago
- .NET/Mono/Unity Networking Library☆40Updated 11 years ago
- GameObject Query Language☆40Updated 3 years ago
- You can reach us at our facebook page!☆30Updated 6 years ago
- A port of System.IO.Compression for Unity☆79Updated 9 years ago
- Infrastructure for high performance code.☆64Updated 7 years ago
- New series of CI-specialised docker images for Unity. Superseding the famous gableroux/unity3d images.☆35Updated 3 years ago
- Templates for playing with Source Generator.☆10Updated 7 months ago
- Hyper Fast Reactive Tween Engine for Unity☆39Updated 3 years ago
- Improved stack trace display for Unity.☆33Updated 4 years ago
- Shared code between the Svelto repositories☆41Updated 6 months ago
- A list that handles adding and removing elements while iterating over it☆19Updated 9 years ago
- A small C# JSON library optimized for speed.☆22Updated 11 months ago
- a clone of the UnityEngine.dll - so you can write and test scripts outside of unity☆50Updated 6 years ago
- ☆21Updated 2 years ago
- ☆35Updated 7 years ago
- Promises☆22Updated 8 years ago
- Proof of concept to show how Mono.Cecil can be used with Unity for metaprogramming☆27Updated 6 years ago
- Reactive animation utility for Unity☆62Updated last year
- unity-jint is a port of Javascript Interpreter for Unity☆35Updated 8 years ago
- Unity Editor Extension which lets enum-types be much faster & efficient.☆58Updated 5 years ago
- Factory for object creation and dependency injection. Works with normal C# apps or under Unity3d☆67Updated 7 years ago
- A Simple UDP Layer for Shipping and Receiving Byte Arrays☆52Updated 6 years ago
- The fastest managed-allocation-free implementation of LINQ to NativeArray<T>.☆68Updated 5 years ago
- Forked Newtonsoft.Json to support .NET Standard 2.0 with AOT compliance☆29Updated 6 years ago
- A simple profiler viewer for Unity that can display massive CPU frames in an efficient way (unlike Unity's built-in profiler)☆29Updated 7 years ago
- Collection or RSG Utilities for Unity3D development.☆23Updated 6 years ago