tomikyos / kinect-mergeLinks
Merging Kinect depth maps into a nonredundant point cloud
☆25Updated 12 years ago
Alternatives and similar repositories for kinect-merge
Users that are interested in kinect-merge are comparing it to the libraries listed below
Sorting:
- Implementation of the Fine-To-Coarse Registration algorithm:☆48Updated 5 years ago
- Deformation Loop Closure sample code to enable non-rigid alignment of point clouds☆56Updated 9 years ago
- A tool to convert Grayscale depth maps to various mesh/point cloud formats.☆29Updated 4 years ago
- Implementation of "Real-Time Camera Tracking and 3D Reconstruction Using Signed Distance Functions" by Bylow et al.☆27Updated 9 years ago
- ☆22Updated 9 years ago
- Real-time Model-based Object Tracking in 3D☆49Updated 6 years ago
- homography tracking☆80Updated 9 years ago
- Multi-view 3D Reconstruction via Depth Map Fusion☆50Updated 7 years ago
- Structure from Accidental Motion Kit based on Ceres Solver and OpenCV☆30Updated 8 years ago
- Implicit Shape Representation for 3D Tracking and Reconstruction☆65Updated 9 years ago
- Registration of point cloud data captured with a Kinect using PCL.☆31Updated 13 years ago
- Line3D - Multi-View Stereo using Line Segments☆38Updated 9 years ago
- Calibrate Multiple RealSenses with Bundle Adjustment☆20Updated 6 years ago
- C++ implementation of Fast Depth Densification for Occlusion-aware Augmented Reality (SIGGRAPH-Asia 2018)☆163Updated 5 years ago
- All-around Depth from Small Motion with A Spherical Panoramic Camera☆40Updated 7 years ago
- A library to produce a consistent mesh from the generated point cloud of a key-frame based Visual SLAM (or Structure-From-Motion).☆28Updated 8 years ago
- Registration for point clouds☆39Updated 13 years ago
- Code for 3D Reconstruction from Accidental Motion☆61Updated 7 years ago
- Trying to get poisson reconstruction working with PCL☆17Updated 12 years ago
- Real-time scene flow algorithm for RGB-D cameras☆77Updated 6 years ago
- DynamicFusion is a dense Simultaneous Localization and Mapping (SLAM) system capable of reconstructing non-rigid deforming scenes.☆46Updated last year
- Camera localization for augmented reality: a tutorial and survey☆36Updated 6 months ago
- CUDA Based implementation of a Truncated Signed Distance Function☆47Updated 8 years ago
- Probabilistic depth fusion based on Optimal Mixture of Gaussians for depth cameras☆63Updated 3 years ago
- Windows Version of ORB_SLAM2, see website.☆53Updated 9 years ago
- ☆44Updated 8 years ago
- Completely mesh based RGB-D reconstruction. Capable of storing large reconstructions without wasting GPU memory.☆78Updated 3 years ago
- Prototype implementation of DynamicFusion☆22Updated 9 years ago
- Textureless 3D Object Tracking☆29Updated 3 years ago
- Based on Benedict Brown's paper "Global Non-Rigid Alignment of 3D Laser Scans"☆23Updated 10 years ago