thebitcave / ai-brain-extensions-for-corgi-engine
This project is a set of extension for the Unity3D Corgi Engine by MoreMountains. It uses xNode to create AI Brain graphs that can generate regular Corgi AI systems.
☆41Updated 2 years ago
Related projects ⓘ
Alternatives and complementary repositories for ai-brain-extensions-for-corgi-engine
- This project is a set of extensions for the Unity3D TopDown Engine by MoreMountains.☆35Updated 2 years ago
- Editor extension for quick scene switching.☆64Updated 6 months ago
- Unity multi language dialogues content management system.☆66Updated 3 years ago
- Weighted random selector for Unity.☆94Updated 2 years ago
- This tool enables you to add bookmarks to your project files so you can reach them easily.☆43Updated 5 years ago
- Attach notes to objects in Unity☆37Updated last year
- A bunch of useful Unity tools assisting with pooling and tweening and a lot more.☆32Updated 3 years ago
- A Deus Ex/System Shock inspired pulsing bounds item highlighter for Unity☆114Updated 3 years ago
- This is an extension script for the Unity package "Shapes" https://acegikmo.com/shapes/☆21Updated 2 years ago
- An easy to use Unity inventory framework built with scaling and extendability in mind☆46Updated last year
- A Minimal FSM in C# that I use in Unity☆47Updated 3 years ago
- ☆10Updated 5 years ago
- An example of a simple UI rays shader.☆55Updated 5 years ago
- Signals for Unity3D☆60Updated 10 months ago
- Some sweet sprite shaders for Unity☆32Updated 6 years ago
- Unity3D editor tool to speed up scene switching and playtesting when you are working with multiple scenes.☆41Updated 5 years ago
- Auto recompile the editor without the need to ALT+TAB back into the Unity.☆26Updated last year
- ☆31Updated 10 months ago
- The core of Heathen's coded assets. This collection of utilities, tools and componenets is the formalization of our common framework and …☆37Updated last month
- Using unity scriptable objects as variables with (de)serialization☆18Updated 6 years ago
- Simple Blackboard for Unity is a flexible runtime data container that can contain any count of properties of any type. The properties can…☆54Updated last year
- A lightweight finite state machine framework, intended for Unity but not required.☆38Updated 6 years ago
- ☆43Updated 7 years ago
- A collection of the most common used scriptable object cases I use through out my videos☆64Updated 3 years ago
- Developer Console for Unity☆36Updated last year
- Behavior Designer tasks/var types I've made for my own projects - scroll down for Read me- a few of these tasks use the assets "DoTween" …☆55Updated 5 years ago
- Little shaders collection for solve typical tasks and implement common mechanics in any project. Suitable for prototyping, game-jam parti…☆49Updated 8 months ago