Physically based renderer and simulation engine for real-time applications.
☆47Nov 20, 2025Updated 4 months ago
Alternatives and similar repositories for soul-engine
Users that are interested in soul-engine are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- The Maps are visualized using the Tessellation Shader☆32Apr 9, 2016Updated 9 years ago
- Plotting widget for imgui☆10Oct 9, 2020Updated 5 years ago
- Cross-platform C++ game engine.☆27Nov 29, 2025Updated 3 months ago
- Industrial-Internet-Application-Development, published by Packt☆15Apr 17, 2023Updated 2 years ago
- Single file PCX image loader.☆10Sep 24, 2019Updated 6 years ago
- Master thesis: Interactive Physically-based Rendering☆28Feb 20, 2022Updated 4 years ago
- C++17 library that implements the execution of graph algorithms during compilation.☆20Jan 17, 2023Updated 3 years ago
- Home of the Lava graphics shader language compiler and other tools☆19Oct 22, 2015Updated 10 years ago
- Fur rendering done in OpenGL with GLSL shaders☆14Jul 6, 2016Updated 9 years ago
- Progressive Photon Mapping Sample Program☆20Oct 14, 2024Updated last year
- Simple, single-file, nibble-based, adaptive rANS library with SSE2-accelerated modeling☆23Jan 23, 2019Updated 7 years ago
- Personal game engine project for learning real-time rendering techniques and engine architecture☆14Apr 20, 2020Updated 5 years ago
- Ecmascript engine for C☆13Nov 14, 2020Updated 5 years ago
- A one-stop font atlas generator☆14Jan 27, 2018Updated 8 years ago
- A shader that simulates atmospheric scattering and its effect on clouds.☆21Sep 7, 2015Updated 10 years ago
- Vulkan Renderer☆31Jan 25, 2026Updated last month
- Ray tracer for my own learning purposes☆18Jan 24, 2021Updated 5 years ago
- Collection of small public domain de/compressors in plain C.☆120Feb 13, 2021Updated 5 years ago
- Dynamic, Contiguous-Memory Objects Pool☆12Mar 9, 2018Updated 8 years ago
- An OSL Shader Library For Controllable, Complex, Plausible Materials☆16Jul 21, 2015Updated 10 years ago
- DevOps for Serverless Applications, published by Packt☆12Jan 18, 2023Updated 3 years ago
- Development environment for ImGui.☆20Sep 1, 2018Updated 7 years ago
- Tiny Global Illumination OpenGL Renderer☆52Dec 4, 2015Updated 10 years ago
- ☆27Jan 16, 2021Updated 5 years ago
- small path tracer in glsl☆16Dec 20, 2020Updated 5 years ago
- Tools for creation and manipulation of triangle meshes☆12Feb 10, 2024Updated 2 years ago
- Read-Compile-Run-Loop: tiny and powerful interactive C++ compiler (REPL)☆20Aug 19, 2021Updated 4 years ago
- Small C++14 render engine☆361Nov 4, 2018Updated 7 years ago
- ☆11Jan 30, 2023Updated 3 years ago
- xNormalBatchBaker is a Maya tool that allows 3d artists to smooth its workflow when baking maps using xNormal☆16Feb 21, 2024Updated 2 years ago
- Sample implementation of UE4/Frostbite image based lighting method based on GGX convolution of HDR environment maps.☆12Jun 7, 2016Updated 9 years ago
- MPU6050 interface for fpga☆10May 9, 2020Updated 5 years ago
- Just Another Logging library for C++☆12Sep 2, 2025Updated 6 months ago
- 自定义层次分类和标签进行个人知识管理☆10Apr 2, 2019Updated 6 years ago
- Samplers to obtain pointclouds from CAD meshes☆16Feb 27, 2026Updated 3 weeks ago
- Code Repository for Complete Git and GitHub Masterclass : Beginner to Git Expert, Published by Packt☆21Sep 19, 2024Updated last year
- Simple malloc implementation for POSIX systems w/ sbrk(2)☆21Apr 4, 2014Updated 11 years ago
- Hands-On Visual Studio 2022, published by Packt☆11Jan 18, 2023Updated 3 years ago
- Game engine currently under development.☆12Updated this week