stevehalliwell / ulox-workLinks
Working through Crafting Interpreters, in Unity C#.
☆13Updated 4 years ago
Alternatives and similar repositories for ulox-work
Users that are interested in ulox-work are comparing it to the libraries listed below
Sorting:
- A bytecode interpreted scripting language for games in Unity.☆25Updated 6 months ago
- A .NET Standard 2.0 MoonSharp wrapper library that enables easy binding of C# and Lua functions, and adds advanced Coroutine functionalit…☆17Updated 3 years ago
- Interactive Small Basic (ISB) - Simple scripting language to be embedded in Unity games or shell environments.☆24Updated 2 years ago
- Simple to integrate developer console.☆24Updated 6 years ago
- Unity editor code for editing code with syntax highlighting☆22Updated 7 years ago
- An entity component system framework for C#, Unity.☆37Updated 3 years ago
- Plugin-Based C# Code Generator☆26Updated last year
- A generic syntax highlighter / code editor built into Unity☆22Updated 6 years ago
- Bit packing library for C#☆32Updated 5 years ago
- Generator your own Fantasy Map!☆14Updated 5 months ago
- A fast multithreaded implementation of A* intended for use with Unity.☆24Updated 4 years ago
- Various collections which are completely unmanaged by the GC☆50Updated 4 years ago
- A simple channel driven logging script for use with Unity.☆46Updated 8 years ago
- Unity 2D Raycast hit detection☆26Updated 4 years ago
- Template for Unity game projects☆40Updated 6 years ago
- ☆11Updated 2 years ago
- ☆11Updated 7 years ago
- Basic folders and utilities for Unity projects☆10Updated 10 months ago
- A set of utility classes and extension methods in C#☆17Updated 9 years ago
- A small C# JSON library optimized for speed.☆22Updated last year
- a Borderlands 2 inspired, part-based random weapon generator for Unity Engine☆35Updated 5 years ago
- An example of a very simple turn based system in Unity's ecs.☆25Updated 5 years ago
- A System Runtime Debugger for Unity ECS☆26Updated 7 years ago
- ☆15Updated 4 years ago
- Zero Allocation Strings☆21Updated 2 years ago
- Draw debug handles and other GUI elements in the scene view from anywhere in your code base.☆52Updated 5 years ago
- This is the source code for my tutorial of tile blending / edge smoothing in Unity☆20Updated last year
- A Unity port of Stateless that uses UniTask instead of standard TAP classes.☆17Updated 3 years ago
- C# reflection wrappers that provide portable, faster, and more natural APIs☆38Updated 8 years ago
- A fork of the MoonSharp Lua interpreter focused on improving performance under Unity.☆14Updated 2 years ago