slembcke / CloudBomberLinks
Chipmunk Pro Autogeometry demo built on top of Cocos2D 2.0.
☆46Updated 12 years ago
Alternatives and similar repositories for CloudBomber
Users that are interested in CloudBomber are comparing it to the libraries listed below
Sorting:
- A sample game showing how to use Google Play Services☆82Updated 8 years ago
- Various extensions, helper and functions for cocos2d-x☆91Updated 9 years ago
- Simple application which demonstrates how you can use PhysicsEditor together with Cocos2d-x.☆16Updated last year
- A introductory guide to shaders with Cocos2D 3.1.☆117Updated 11 years ago
- A lightweight, browser based 2d Physics Editor☆57Updated 8 years ago
- Example of embedding Dart in a windows application☆37Updated 12 years ago
- Simple modeling app for Mac OS X☆42Updated 10 years ago
- WebGL 3D graphics demos and helper code written in Javascript. Optimized for PowerVR devices☆86Updated 9 years ago
- Open-source voxel editor and toolchain☆125Updated 10 years ago
- Just a prototype. Please use latest cocos2d-x version for official 3D features.☆123Updated 11 years ago
- Polygonal map generator for games. Generates island maps with a focus on mountains, rivers, coastlines.☆38Updated 9 years ago
- Particle Universe plugin for Ogre3D with community fixes☆9Updated 11 years ago
- Implemented "Always have move" algorithm on a match 3 game made with Cocos Creator using JavaScript☆10Updated 6 years ago
- Lightweight C++ OpenGL ES 2.0 framework for iOS / Android☆18Updated 10 years ago
- A 2D game w/ 3D lighting written on top of a small structured 2D game engine☆75Updated 9 years ago
- Particle Universe Editor V1.6 executable + source☆16Updated 9 years ago
- A water ripple effect implemented by cocos2d-x v2.1.4☆31Updated 11 years ago
- Particle Designer Unity Integration☆22Updated 10 years ago
- Example shaders for Cocos2d-X☆18Updated 9 years ago
- A slim Behaviour Tree implementation.☆59Updated 14 years ago
- Physically based renderer demo in Android☆43Updated 10 years ago
- ☆10Updated 9 years ago
- A high performance, large scale, deformable terrain example for Chipmunk Pro.☆84Updated 11 years ago
- A lightweight entity component system (ECS) written in C++.☆86Updated 9 years ago
- Cross-platform library for Cocos2d-x and Unity☆19Updated last year
- Utilities to load scenes created by the R.U.B.E Box2D editor☆60Updated 6 years ago
- Example of physics texture polygon using cocos2d-x and box2d☆13Updated 10 years ago
- Android demos for GL ES with Java and C++ (NDK)☆22Updated 8 years ago
- Source code for all tutorials on my blog at http://www.babaei.net/☆18Updated 6 years ago
- Open Source FBX decoder for Dart☆28Updated 2 years ago