showkeyjar / AutoMakeHuman
MakeHuman's plugin for auto create human models
☆19Updated 5 years ago
Related projects ⓘ
Alternatives and complementary repositories for AutoMakeHuman
- Facial Mocap testing with the help of dlib library in Unreal Engine☆21Updated last year
- Convert 3D Human Pose to VMD file☆14Updated 5 years ago
- BVH animation viewer.☆10Updated 12 years ago
- To automate the rigging process of 2D skeletal animation, we finetuned a human pose estimation model to work for sketches as well. The da…☆14Updated 2 months ago
- A library for loading, modifying and saving BVH motion capture files.☆12Updated 13 years ago
- Converting Carnegie Mellon University Motion Capture Database to custom blender armature☆15Updated 6 years ago
- Preprocessing for the construction of statistical motion models. Provides a skeleton animation viewer and an interface to a motion databa…☆18Updated last year
- Enhanced version of blender's bvh add-on with more settings supported. The bvh's rest pose should have the same handedness as the armatur…☆31Updated 3 years ago
- BIS (Blender Interplanety Storage) - online materials/shaders library for 3D creation Blender☆21Updated last month
- MotionBuilder OpenReality Input Device Plugin for skeleton joint data.☆15Updated 4 years ago
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆66Updated 4 years ago
- Blender Motion Capture using your camera!☆111Updated 2 years ago
- A demo project of using ChatGPT to create Slate UI with TAPython in Unreal Engine 5. TAPython uses JSON for the user interface, which i…☆16Updated 10 months ago
- Adopting https://github.com/zhan-xu/RigNet neural network we created an addon in blender for an intuitive and easy rigging of their templ…☆51Updated 3 years ago
- Split, merge, filter, blend, and apply modifiers to shape keys in Blender☆13Updated last year
- Companion Blender add-on to the FACSvatar project. Provides an interface in Blender and non-blocking data transfer.☆18Updated last year
- Facial capture with ARKit iPhone for DAZ3D Genesis 8 Female☆19Updated 4 years ago
- Retarget Skeleton to another skeleton in ue5, both using ue4 rig way & IK Retargeter mode☆22Updated 5 months ago
- Pose Asset with visemes for Epic's MetaHuman face skeleton☆49Updated 2 years ago
- ☆47Updated 2 years ago
- UE5 plugin and sample project to receive data from MocapForAll☆36Updated 2 years ago
- Batch converter of .dae and .fbx files to .bvh with help of Blender.☆24Updated 5 years ago
- Next Gen MMD runs on all platforms, Windows, Linux, Mac. Will support exchange between vmd and fbx format.☆10Updated 2 years ago
- Make 3D modeled character imitating user's motion in real time using Unreal Engine, just like REAL STEEL☆20Updated last year
- Keyframe-based motion editing system using numerical optimization [CHI 2018]☆34Updated last year
- Tools and Parser for Metahuman DNA - WIP☆17Updated 2 years ago
- ik rig retarget☆13Updated 6 months ago
- Markerless motion capture data visualized through 3D animation using Blender and Python☆21Updated 3 years ago
- A webpage for the papers "Skeleton-Aware Networks for Deep Motion Retargeting" and "Unpaired Motion Style Transfer from Video to Animatio…☆16Updated 4 years ago
- Sample project for live streaming animation pose data from Radical Studio to Unreal Engine.☆22Updated 3 years ago