scemino / rawglLinks
Another World/Out of This World engine reimplementation (with debugger)
☆27Updated 5 months ago
Alternatives and similar repositories for rawgl
Users that are interested in rawgl are comparing it to the libraries listed below
Sorting:
- DOOM ported to the dos-like framework☆54Updated 6 months ago
- sokol imgui demo built with cosmopolitan libc☆32Updated 9 months ago
- Binaries for building with Tiny C Compiler from github workflow☆19Updated 4 years ago
- The suckless FPS game☆52Updated last year
- Repository for the blog post series "Rendering like it's 1996"☆140Updated 2 years ago
- 3D software renderer written with a very old dialect of C for the Motorola 68000 processor.☆39Updated 3 years ago
- Yet another single header json parser☆56Updated last year
- A 3D software renderer with a simple API.☆36Updated 3 years ago
- Comanche's Voxel Space rendering algorithm written in C using SDL.☆17Updated 2 years ago
- A simple Voxel Space implementation implementing velocity, acceleration, pitch, camera roll, and night vision mode.☆32Updated 2 years ago
- The Quite OK Package Format☆114Updated last year
- 💎 Framework to build Game Engines, v3.☆36Updated last month
- A KC85 emulator written in Zig☆55Updated last year
- MP3 Player/Organizer☆50Updated 2 years ago
- Doom (shareware) ported to the Sokol headers.☆64Updated 2 weeks ago
- Cross-platform code to play MIDI files through system facilities.☆23Updated 2 months ago
- VGA software renderer (mode 13h / mode X) written in C and x86 asm☆25Updated last year
- small creative coding framework☆23Updated last month
- A simple easings library based on Robert Penner's functions☆29Updated 2 years ago
- minimal single-file GLUT implementation without unnecessary dependencies☆71Updated 2 months ago
- font rendering, Zep vim emulator, microui integration☆15Updated 3 years ago
- An immediate mode font rendering system in C.☆35Updated 7 months ago
- A small, fast, integer-only texture mapped software renderer optimized for a Motorola 68000 processor.☆25Updated 3 years ago
- Single header fixed point software renderer☆14Updated 9 months ago
- 6502 fantasy console experiment / toy☆76Updated 2 years ago
- Fake OS/window manager made with raylib☆23Updated 4 years ago
- A first person dungeon-crawler for DOS, written in C++, using software rendering and fixed point math☆57Updated 5 months ago
- An extension of Fabrice Bellard's TinyGL project☆19Updated 6 months ago
- Simple fantasy computer architecture☆41Updated 3 years ago
- A simple story-telling game engine☆168Updated 6 months ago