Rendering Hardware Interface for D3D12 and Vulkan.
☆17Jun 25, 2026Updated 2 months ago
Alternatives and similar repositories for rhi
Users that are interested in rhi are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A complete game engine and toolkit.☆10Aug 6, 2026Updated 3 weeks ago
- async game engine☆31Aug 16, 2026Updated 2 weeks ago
- Checklight Engine☆12Feb 3, 2026Updated 6 months ago
- Real-time Hair Rendering and Dynamics☆15Nov 29, 2025Updated 9 months ago
- ☆14Nov 25, 2023Updated 2 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Ylikuutio 3D engine☆24Aug 1, 2026Updated 3 weeks ago
- Unity Screen Space Ray Traced Depth of Field☆24Mar 9, 2018Updated 8 years ago
- Ray tracing renderer implemented for Computer Graphics rendering competition, ETH Zurich☆10Oct 19, 2023Updated 2 years ago
- A modern, high-performance C++17 graphics and compute library based on Vulkan☆50Jul 22, 2026Updated last month
- Neural Haircut: Prior-Guided Strand-Based Hair Reconstruction. ICCV 2023☆16Mar 8, 2024Updated 2 years ago
- Real Time Fur rendering using Kajiya´s method for shading. Made in WebGL.☆17Mar 5, 2024Updated 2 years ago
- Suora Engine – Open Source 3D game engine written in C++ 🔨☆15Dec 14, 2024Updated last year
- An OpenGL 4 and C++ program which renders a procedural scene.☆14Dec 4, 2018Updated 7 years ago
- Hair card rendering demo for WebGL☆20Oct 19, 2023Updated 2 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- ☆13Nov 6, 2020Updated 5 years ago
- Playing with OpenGL.☆11Dec 11, 2013Updated 12 years ago
- ☆18Mar 23, 2026Updated 5 months ago
- A rendering engine and physics simulator built from scratch with OpenGL and C++, featuring custom shaders and bounding volume hierarchy i…☆15May 25, 2026Updated 3 months ago
- An (extremely incomplete) high-level low-level programming language.☆12Jan 22, 2026Updated 7 months ago
- Modern hybrid renderer☆74Oct 8, 2025Updated 10 months ago
- x64 PE-COFF virtualization driven obfuscation engine☆59Oct 14, 2022Updated 3 years ago
- Godot tutorial project showing how to set up enemies and attacks for a sidescrolling platformer game☆15Apr 1, 2023Updated 3 years ago
- Cloth simulation plugin for Unity. It uses a mass spring physics aproach. Simple but fine.☆30May 9, 2023Updated 3 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Ruken is a data-oriented Vulkan based game engine☆14Aug 11, 2026Updated 2 weeks ago
- Implementing Different Methods of Circle to Circle Collision Detection using variety of new Technologies: Vulkan Graphics/Compute API, AV…☆62Dec 28, 2020Updated 5 years ago
- Cache Friendly Proximity Query☆12Jan 9, 2019Updated 7 years ago
- ☆19Apr 15, 2025Updated last year
- A time series database engine in C++.☆14Oct 16, 2025Updated 10 months ago
- Windows user mini-dump helper library to extract data from it.☆14May 17, 2025Updated last year
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Aug 12, 2019Updated 7 years ago
- Real-time 3D water surface generation and rendering using C++ and Vulkan☆30Dec 11, 2022Updated 3 years ago
- Crowd Simulation 23/24 - @UtrechtUniversity course project simulating 20k+ zombies in real-time☆18Jun 14, 2024Updated 2 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- ☆15Oct 13, 2025Updated 10 months ago
- A command line tool developed with .NET to generate 3d Terrain from HeightMap☆23Oct 13, 2024Updated last year
- For C#:Half-precision floating-point format.☆12Sep 26, 2019Updated 6 years ago
- Лабораторные работы.☆10Aug 7, 2024Updated 2 years ago
- Learn how you can implement Enemy AI with a Finite State Machine☆14Aug 18, 2023Updated 3 years ago
- A quadtree terrain example made by Unity3D☆12May 6, 2020Updated 6 years ago
- A collection of C++ game engine architecture samples.☆20Sep 13, 2016Updated 9 years ago