x86上的玩具OS
☆16Sep 5, 2018Updated 7 years ago
Alternatives and similar repositories for TinyOS
Users that are interested in TinyOS are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Header-only C++ utility tools for self using. C++17 required.☆12May 8, 2019Updated 7 years ago
- A simple simulator of minecraft-style world☆11Jan 1, 2019Updated 7 years ago
- My personal physically-based volume rendering lab on GPU☆11Jul 6, 2021Updated 4 years ago
- Tensorflow implementation of paper: A Hierarchical Approach for Generating Descriptive Image Paragraphs☆15Apr 27, 2018Updated 8 years ago
- Header-only base C++ library.☆20Mar 1, 2017Updated 9 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- For Unity3D: Delaunay algorithm .☆11Sep 26, 2019Updated 6 years ago
- Rendering on quarter size's 2X MSAA target, and reconstruct frame after rendering.☆13Dec 3, 2019Updated 6 years ago
- Source Code for SIGGRAPH Asia 2021 Paper "Ensemble Denoising for Monte Carlo Renderings"☆61Jan 5, 2022Updated 4 years ago
- An Unreal plugin that adds markdown as an asset type. This lets you embed documentation directly into your project.☆37Jan 14, 2025Updated last year
- Mirror of https://gist.github.com/vurtun/75ee8b43773152930d89b7d1fdbe6450☆17Nov 26, 2019Updated 6 years ago
- Soul Spiral is a utility for unpacking the contents of the bigfile.dat format used by many Crystal Dynamics games based on the engine fro…☆13Oct 12, 2018Updated 7 years ago
- Simple ctypes bindings for FUSE - Also support Windows☆22May 6, 2019Updated 7 years ago
- 64-bit x86 CPU emulation and sandboxing.☆13Dec 6, 2020Updated 5 years ago
- Cuda-Based Software Rasterization for Billions of Triangles☆228Jun 23, 2026Updated last week
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Procedural world generation in Unity (for GEDE at Reykjavík University 2016)☆10Apr 3, 2016Updated 10 years ago
- A modular management and configuration framework for distributed real-time applications in a TSN-based network☆10Sep 5, 2024Updated last year
- Spring 2017 Course Website☆10Apr 1, 2026Updated 3 months ago
- An OIer's Adventure-Strategy Game Engine☆15Mar 17, 2018Updated 8 years ago
- Precomputed Atmospheric Scattering for Unreal Engine.☆12Apr 14, 2024Updated 2 years ago
- Source files for the VOT challenge website☆11Jun 22, 2026Updated last week
- A simple SDL2 and cairo example☆17May 2, 2020Updated 6 years ago
- C# localizable zero-allocation format string generator☆16Oct 27, 2025Updated 8 months ago
- Unity demos of geometry3Sharp functionality☆24Jul 6, 2018Updated 7 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- Alien vs Predator Gold port for PSVITA.☆16Oct 9, 2023Updated 2 years ago
- CPU Path Tracer☆19Sep 9, 2023Updated 2 years ago
- Expanding the StateMachineUnity repo to work with a networking option.☆14Feb 16, 2023Updated 3 years ago
- Support for Android Notch (Cutout) in Unity 2017.4 and earlier☆13Jun 21, 2019Updated 7 years ago
- Unity specific customizations to Android's libunwind library☆16May 6, 2021Updated 5 years ago
- Simply lets you make different colored hierarchy headers to help with scene organization☆19May 20, 2021Updated 5 years ago
- Standalone version of KlayGE's DXBC2GLSL☆37Jan 11, 2020Updated 6 years ago
- Test scenes to use with Unity scriptable render loops☆11Feb 13, 2017Updated 9 years ago
- ☆14Nov 25, 2023Updated 2 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Source release by Activision/Raven☆17Apr 4, 2013Updated 13 years ago
- 一个基于UGUI的UI管理框架☆11Sep 4, 2025Updated 9 months ago
- Stateful backend to keep track of unity versions and docker build queues☆14Jun 10, 2026Updated 2 weeks ago
- Export HDR movie from Scene Capture 2D on Unreal Engine 4☆12Sep 1, 2015Updated 10 years ago
- A C++14 macro to get the type of the current class without naming it☆26May 25, 2024Updated 2 years ago
- Cinder port of https://github.com/gangliao/Order-Independent-Transparency-GPU☆15Sep 22, 2018Updated 7 years ago
- key and index can be sorted☆16Jul 23, 2025Updated 11 months ago