rjtobin / HanSimLinks
A simulator for strategies of a well-known cooperative card game.
☆15Updated 9 years ago
Alternatives and similar repositories for HanSim
Users that are interested in HanSim are comparing it to the libraries listed below
Sorting:
- Framework for writing bots that play Hanabi.☆37Updated 6 years ago
- A list of Hanabi strategies☆178Updated this week
- State of the art Hanabi bots + simulation framework in rust☆45Updated 2 years ago
- ☆13Updated 3 years ago
- Program Synthesis☆146Updated 4 years ago
- Patched version of HOL Light with tactic logging for machine learning purposes☆34Updated 5 years ago
- CNF generator in DIMACS format. It produces common families of CNFs.☆70Updated 5 months ago
- A web server that allows people to play Hanab, a cooperative card game of logic and reasoning.☆202Updated last week
- A Learning Environment for Theorem Proving☆76Updated 3 years ago
- Karel dataset for program synthesis and program induction☆79Updated 8 years ago
- ☆42Updated 8 years ago
- NeuroCore: Guiding CDCL with Unsat-Core Predictions☆47Updated 5 years ago
- A Python API for the MiniSat and MiniCard constraint solvers.☆22Updated last month
- This is the framework for the General Video Game Competition - http://www.gvgai.net/☆140Updated 7 years ago
- Source code of the MaastCTS2 agent for General Video Game playing. Champion of the 2016 GVG-AI Single-Player Track, and runner-up of the …☆14Updated 4 years ago
- NeuroSAT: Learning a SAT Solver from Single-Bit Supervision☆290Updated 6 years ago
- UCThello - a board game demonstrator (Othello variant) with computer AI using Monte Carlo Tree Search (MCTS) with UCB (Upper Confidence B…☆25Updated 9 months ago
- Computer players for a collaborative card game☆25Updated 6 years ago
- Code to accompany "Human-Level Performance in No-Press Diplomacy via Equilibrium Search", published at ICLR 2021☆49Updated 3 years ago
- Research code implementing the search AI agent for Hanabi, as well as a web server so people can play against it☆129Updated 2 years ago
- ☆113Updated 3 years ago
- Probabilistic logic language for inference, planning and learning in static and dynamic domains☆15Updated 8 years ago
- Multi-core Decision Diagram (BDD/LDD) implementation☆44Updated 2 years ago
- A gym environment for Stuart Armstrong's model of a treacherous turn.☆18Updated 7 years ago
- Optimizing Synthesis with Metasketches, POPL 2016☆24Updated 9 years ago
- AIXIjs - General Reinforcement Learning in the Browser☆149Updated 5 years ago
- Specify and synthesize systems using symbolic algorithms☆52Updated last month
- A video game description language (VGDL) built on top pf pygame.☆160Updated 6 years ago
- Learning from zero (mostly based off of AlphaZero) in General Game Playing.☆85Updated 3 years ago
- A minimal C implementation of Nintendo Gameboy - An fast research environment for Reinforcement Learning☆172Updated 6 years ago