aszczepanski / 2048
2048 AI
☆89Updated 8 years ago
Alternatives and similar repositories for 2048:
Users that are interested in 2048 are comparing it to the libraries listed below
- An efficient reinforcement learning algorithm for learning a strategy for game 2048☆9Updated 8 years ago
- Connect4 reinforcement learning by AlphaGo Zero methods.☆114Updated 4 years ago
- Monte Carlo Tree Search with UCT with a couple of example games.☆152Updated 4 years ago
- Learning from zero (mostly based off of AlphaZero) in General Game Playing.☆81Updated 2 years ago
- Michi-c2 --- development version for michi-c☆26Updated 3 years ago
- AI for the 2048 game☆1,111Updated 6 months ago
- StarCraft AI Competition Zerg Bot☆45Updated 7 years ago
- A simple AI for 2048☆1,504Updated last year
- An implementation of Monte Carlo Tree Search in python☆162Updated 4 years ago
- GTP go engine.☆19Updated 9 years ago
- Board game AI implementations using Monte Carlo Tree Search☆183Updated 5 years ago
- using CNN to do move prediction and board evaluation for the board game Go☆147Updated 7 years ago
- Go-playing neural network in Python using TensorFlow☆70Updated 8 years ago
- Minimalistic Go MCTS Engine☆277Updated 6 years ago
- Open AI gym environment for the game 2048☆73Updated 3 years ago
- A Monte Carlo Tree Search AI for the game 2048☆30Updated 4 years ago
- An implementation of 9x9 Tic Tac Toe☆77Updated 5 years ago
- Reinforcement Learning and Transfer Learning based StarCraft Micromanagement☆102Updated 7 years ago
- A chinese chess engine☆113Updated 10 years ago
- Dataset preprocessor for the KGS go dataset, eg according to Clark and Storkey input planes☆73Updated 9 years ago
- Benchmarking Canonical Evolution Strategies for Playing Atari☆83Updated 7 years ago
- This is a clone of an SVN repository at svn://svn.code.sf.net/p/fuego/code/trunk. It had been cloned by http://svn2github.com/ , but the …☆29Updated 6 years ago
- UCThello - a board game demonstrator (Othello variant) with computer AI using Monte Carlo Tree Search (MCTS) with UCB (Upper Confidence B…☆25Updated last year
- An implementation of the AlphaZero algorithm for chess☆33Updated 2 years ago
- Michi-c --- Michi (Minimalistic Go MCTS Engine) recoded in C☆28Updated 7 years ago
- alphagomoku☆60Updated 7 years ago
- Tournament Manager Software for StarCraft AI Competitions☆77Updated 4 years ago
- Artificial go player based on reinforcement and supervised learning☆47Updated 2 years ago
- N-Tuple Networks for the Game 2048☆19Updated 10 years ago
- Sandbox for playing with neural nets for Go☆75Updated 6 years ago