aszczepanski / 2048Links
2048 AI
☆89Updated 8 years ago
Alternatives and similar repositories for 2048
Users that are interested in 2048 are comparing it to the libraries listed below
Sorting:
- Monte Carlo Tree Search with UCT with a couple of example games.☆153Updated 4 years ago
- AI for the 2048 game☆1,134Updated 8 months ago
- Connect4 reinforcement learning by AlphaGo Zero methods.☆113Updated 4 years ago
- Board game AI implementations using Monte Carlo Tree Search☆184Updated 5 years ago
- Learning from zero (mostly based off of AlphaZero) in General Game Playing.☆83Updated 2 years ago
- Game Tree Search Algorithms - C++ library for AI bot programming☆85Updated 2 months ago
- using CNN to do move prediction and board evaluation for the board game Go☆147Updated 7 years ago
- UCThello - a board game demonstrator (Othello variant) with computer AI using Monte Carlo Tree Search (MCTS) with UCB (Upper Confidence B…☆25Updated 2 months ago
- Dataset preprocessor for the KGS go dataset, eg according to Clark and Storkey input planes☆73Updated 9 years ago
- Go-playing neural network in Python using TensorFlow☆70Updated 9 years ago
- An implementation of 9x9 Tic Tac Toe☆77Updated 5 years ago
- Benchmarking Canonical Evolution Strategies for Playing Atari☆83Updated 7 years ago
- A Python Interface for the Arcade Learning Environment (Shared Object)☆128Updated 4 years ago
- A simple AI for 2048☆1,506Updated last year
- This is a clone of an SVN repository at svn://svn.code.sf.net/p/fuego/code/trunk. It had been cloned by http://svn2github.com/ , but the …☆29Updated 6 years ago
- An implementation of Monte Carlo Tree Search in python☆162Updated 4 years ago
- An implementation of the AlphaZero algorithm for chess☆33Updated 2 years ago
- Implementation of TD-Gammon in TensorFlow.☆112Updated 6 years ago
- AlphaZero implementation for Othello, Connect-Four and Tic-Tac-Toe based on "Mastering the game of Go without human knowledge" and "Maste…☆90Updated 7 years ago
- Unofficial attempt to rebuild AlphaGo Zero☆58Updated last year
- Demo of UCT (MCTS) in Python / Numpy☆87Updated 2 years ago
- ☆45Updated 4 years ago
- Minimalistic Go MCTS Engine☆275Updated 7 years ago
- A TensorFlow implementation of "DeepChess: End-to-End Deep Neural Network for Automatic Learning in Chess"☆89Updated 6 years ago
- This is a deep Q-network (reinforcement learning) AI for Dota 2☆56Updated 8 years ago
- A Deep Learning AI for 2048 (2048:94.15%, 4096:78.48%, 8192: 34.5% 16384: 0.177%)☆150Updated 6 years ago
- This is the framework for the General Video Game Competition - http://www.gvgai.net/☆138Updated 7 years ago
- Toolkit designed to ease development of your Deep Neural Network models for the game of Go (weiqi, baduk).☆21Updated 8 years ago
- Codes of our team for the OpenAI Retro Contest of reinforcement learning☆99Updated 7 years ago
- ☆76Updated last year