ryanbhayward / hexguiLinks
gui for board game hex (and Y) by broderick arneson
☆15Updated 2 years ago
Alternatives and similar repositories for hexgui
Users that are interested in hexgui are comparing it to the libraries listed below
Sorting:
- ☆13Updated 3 years ago
- different AI algorithms to solve board games☆18Updated 7 years ago
- Learning from zero (mostly based off of AlphaZero) in General Game Playing.☆85Updated 3 years ago
- CMake managed Benzene vanilla for playing and solving the game of Hex, easier to install!☆44Updated last year
- LeelaZero + PhoenixGo's weights☆20Updated 7 years ago
- Michi-c2 --- development version for michi-c☆26Updated 4 years ago
- Sandbox for playing with neural nets for Go☆76Updated 6 years ago
- AlphaZero implemented for Hex☆24Updated 7 years ago
- Framework for writing bots that play Hanabi.☆37Updated 6 years ago
- A Policy Network in Tensorflow to classify chess moves☆19Updated 9 years ago
- Hex board game AI with self-play learning based on the AlphaZero algorithm☆36Updated 5 years ago
- Efficiently Updatable Neural-Network-based evaluation functions for computer shogi☆50Updated 7 years ago
- Auto hybrid and test Leela Zero weights☆16Updated 7 years ago
- Michi-c --- Michi (Minimalistic Go MCTS Engine) recoded in C☆30Updated 8 years ago
- Python tools for the game of Go (GTP and SGF)☆77Updated 6 years ago
- An implementation of the AlphaZero algorithm for chess☆34Updated 3 years ago
- Code for DeepCubeA, a Deep Reinforcement Learning algorithm that can learn to solve the Rubik's cube.☆198Updated last year
- Artificial go player based on reinforcement and supervised learning☆48Updated 2 years ago
- Website for MiniGo, Leela-Zero and other Go data☆21Updated 5 years ago
- A C++ pytorch implementation of MuZero☆41Updated last year
- Chess reinforcement learning by AlphaZero methods.☆39Updated 7 years ago
- Connect4 reinforcement learning by AlphaGo Zero methods.☆113Updated 4 years ago
- A TensorFlow implementation of "DeepChess: End-to-End Deep Neural Network for Automatic Learning in Chess"☆89Updated 7 years ago
- ☆66Updated 6 months ago
- Toolkit designed to ease development of your Deep Neural Network models for the game of Go (weiqi, baduk).☆20Updated 8 years ago
- Solving the Rubik's cube with deep reinforcement learning and Monte Carlo tree search☆106Updated 6 years ago
- Graphical user interface for the game of Go, and other similar board games☆92Updated last week
- ☆23Updated last year
- Minimalistic Go MCTS Engine☆276Updated 7 years ago
- Source code of the MaastCTS2 agent for General Video Game playing. Champion of the 2016 GVG-AI Single-Player Track, and runner-up of the …☆14Updated 4 years ago