OMerkel / UCThelloLinks
UCThello - a board game demonstrator (Othello variant) with computer AI using Monte Carlo Tree Search (MCTS) with UCB (Upper Confidence Bounds) applied to trees (UCT in short)
☆25Updated 2 months ago
Alternatives and similar repositories for UCThello
Users that are interested in UCThello are comparing it to the libraries listed below
Sorting:
- different AI algorithms to solve board games☆18Updated 6 years ago
- An implementation of the AlphaZero algorithm for chess☆33Updated 2 years ago
- Learning from zero (mostly based off of AlphaZero) in General Game Playing.☆83Updated 2 years ago
- AlphaZero implementation for Othello, Connect-Four and Tic-Tac-Toe based on "Mastering the game of Go without human knowledge" and "Maste…☆90Updated 7 years ago
- The Path to Nash Equilibrium☆38Updated 2 years ago
- 2048 AI☆89Updated 8 years ago
- A "build to learn" Alpha Zero implementation using Gradient Boosted Decision Trees (LightGBM)☆86Updated 4 months ago
- Patched version of HOL Light with tactic logging for machine learning purposes☆34Updated 5 years ago
- A second order optimizer for TensorFlow that uses the Saddle-Free method.☆20Updated 6 years ago
- Connect4 reinforcement learning by AlphaGo Zero methods.☆113Updated 4 years ago
- Solving the Rubik's cube with deep reinforcement learning and Monte Carlo tree search☆103Updated 6 years ago
- ☆67Updated 3 years ago
- A Monte Carlo Tree Search AI for the game 2048☆30Updated 5 years ago
- Interactive GAN evolution of Mario and Zelda levels.☆54Updated last year
- ☆28Updated 3 years ago
- Program Synthesis☆145Updated 4 years ago
- Toribash Learning Environment☆49Updated last year
- Understanding RL vision Distill article☆23Updated 2 years ago
- gui for board game hex (and Y) by broderick arneson☆14Updated last year
- SafeLife: safety benchmarks for reinforcement learning agents☆60Updated 4 years ago
- Library for running a Monte Carlo tree search, either traditionally or with expert policies☆126Updated last year
- AlphaZero in JAX☆78Updated last year
- Map-Elites based on Evolution Strategies☆31Updated 3 years ago
- Monte Carlo Tree Search with UCT with a couple of example games.☆153Updated 4 years ago
- Benchmarking Canonical Evolution Strategies for Playing Atari☆83Updated 7 years ago
- Improving spiking dynamical networks: Accurate delays, higher-order synapses, and time cells☆7Updated 7 years ago
- AIXIjs - General Reinforcement Learning in the Browser☆148Updated 5 years ago
- Code for Emergent Communication under Competition (AAMAS 2021)☆10Updated 2 years ago
- A reimplementation of the Google AlphaZero algorithm.☆18Updated 5 years ago
- ☆86Updated 6 months ago