rbisewski / go_roguelike
No frills roguelike written in golang.
☆12Updated 3 years ago
Alternatives and similar repositories for go_roguelike:
Users that are interested in go_roguelike are comparing it to the libraries listed below
- A small, simple Roguelike Toolkit, based on BearLibTerminal, for developing Roguelike games in Go.☆30Updated 4 years ago
- roguelike tutorial in Go using the framework gruid☆20Updated last year
- Notes about things.☆149Updated 4 years ago
- Go (golang) bindings for libtcod roguelike toolkit☆71Updated 7 years ago
- A simple console emulator for ascii games written in go☆64Updated 7 months ago
- 2D Field of view calculations for grid-based maps (typically used in top-down adventure/roguelike games). Uses Recursive Shadowcasting!☆41Updated 4 years ago
- Harmonist: Dayoriah Clan Infiltration is a stealth roguelike game.☆88Updated last year
- Break Out Of Hareka's Underground, a roguelike game.☆129Updated last year
- Cross-platform grid-based UI and game framework.☆82Updated last year
- A hexagonal Tactics roguelite game.☆17Updated 5 months ago
- Building a mud in golang in an effort to learn the language☆15Updated 5 years ago
- A multiplayer MUD server for a game jam☆25Updated 2 years ago
- A Go library that reads Tiled's TMX files☆40Updated 6 years ago
- Various small attempts at procedural generation, AI, simulation and whatnot.☆21Updated 2 months ago
- The only scene manager you will ever need for Ebitengine☆26Updated 2 months ago
- RAWIG (Roguelike Architecture, Written In Go) is ready to modify and expand roguelike architecture.☆17Updated 2 years ago
- A spaceship simulation game written in Go that might be fun one day!☆34Updated 4 years ago
- Ebitengine Game Jam 2022☆10Updated 2 years ago
- A toy raycasting engine in Go + Ebiten☆26Updated 2 years ago
- Go implementation of the Entity/Component/System paradigm☆70Updated 4 years ago
- A text-based game engine written in Go and scripted with Lua.☆117Updated last year
- Example of Entity Component System in Go☆67Updated 2 years ago
- A Golang library for random map generation for games.☆137Updated 5 months ago
- Follow a dog through a post-apocalytpic wasteland full of zombies 🐕 Entry for the 2022 Game Off jam☆16Updated 3 months ago
- A port of Kurt Spencer's OpenSimplex to Go☆150Updated 3 years ago
- A dungeon generator written in go☆76Updated 8 years ago
- List of general purpose shaders written in Kage (Ebitengine shading language)☆12Updated last year
- Go library to parse Tiled map editor file format (TMX) and render map to image☆209Updated last week
- Dear ImGui renderer for Ebitengine☆127Updated last year
- A Godot-inspired action input handling system for Ebitengine☆78Updated 5 months ago