s0rg / fantasynameLinks
RinkWorks fantasy name generator for golang
☆39Updated 2 months ago
Alternatives and similar repositories for fantasyname
Users that are interested in fantasyname are comparing it to the libraries listed below
Sorting:
- paths is a pathfinding library written in Golang for use with games.☆63Updated 2 years ago
- Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.☆210Updated 5 months ago
- A simulation of protozoan behavior and evolution☆33Updated 3 months ago
- Aseprite JSON loader for Go (Golang)☆67Updated last year
- Generic 2D grid☆25Updated last month
- A Godot-inspired action input handling system for Ebitengine☆95Updated 11 months ago
- A Golang library for random map generation for games.☆142Updated last year
- Sprite animation library for Ebitengine inspired by anim8☆80Updated last week
- Go library to parse Tiled map editor file format (TMX) and render map to image☆242Updated 5 months ago
- Puzzles in a magnetic world for Ebitengine's first game jam (2022).☆28Updated 3 years ago
- A simple game engine using Ebitengine with ECS.☆37Updated last year
- Example of Entity Component System in Go☆72Updated 11 months ago
- ebiten-based game engine for Go☆35Updated last year
- The only scene manager you will ever need for Ebitengine☆42Updated last year
- A very fast & zero-allocation, grid-based, pathfinding library for Go.☆126Updated this week
- Tween animation library for go with a simple interface.☆99Updated 8 months ago
- A minimal GUI framework built on top of Ebitengine that provides support for the Flex Layout Algorithm, building UI from HTML, and user i…☆159Updated last year
- LDtk-Go is a loader for LDtk projects written in Golang.☆113Updated last year
- A tiny, slow-paced world and colony building game.☆46Updated 3 months ago
- Build your own Game-Engine based on the Entity Component System concept in Golang.☆168Updated 2 months ago
- You know Ebitengine but not Kage?!☆110Updated 3 months ago
- ⚙ A simple ECS (Entity Component System) pattern implemented in Go and using Ebiten as the renderer.☆16Updated 5 years ago
- A Grid based 2D Graphics library☆80Updated 4 years ago
- A package that makes NVIDIA/AMD prefer the discrete GPU for your application (ie. for laptops that have an integrated GPU and a discrete …☆68Updated 8 months ago
- A dead simple tool to embed a file to Go☆93Updated 3 years ago
- Arche -- Archetype-based Entity Component System (ECS) for Go.☆187Updated 9 months ago
- Library for combining tiled maps with pixel☆46Updated 2 years ago
- List of general purpose shaders written in Kage (Ebitengine shading language)☆15Updated 2 years ago
- Terminal cell graphics library☆119Updated last week
- Ark -- Archetype-based Entity Component System (ECS) for Go.☆204Updated this week