raroni / fixie
Fixed point math library for C++
☆23Updated 9 years ago
Alternatives and similar repositories for fixie:
Users that are interested in fixie are comparing it to the libraries listed below
- A small single-file library for sprite outline extraction and simplification for C/C++☆83Updated 9 years ago
- A header only cross platform wrapper of fiber API.☆45Updated 6 years ago
- A 2d physics engine with fixed-point support.☆29Updated 6 years ago
- Lua binding for entityx☆10Updated 10 years ago
- a one header library for creating Lua bindings to C++☆78Updated 3 years ago
- A state of the art C/C++/Lua Profiler☆18Updated 3 years ago
- Pure C Simple Window Framework (to be rebased soon).☆26Updated 7 years ago
- Small 1st/3rd person shooter which I made to investigate the usefulness of the Entity Component System (ECS) design pattern when working …☆13Updated 6 years ago
- Initial work on an glfw3/nanovg based scene editor.☆15Updated 9 years ago
- Attila is a tiny atlas texture-packer (tool)☆40Updated 6 years ago
- A C++11 function to normalize resource identificators☆23Updated 8 years ago
- Just GL it! Single header for GL prototypes☆34Updated 8 years ago
- darkHAMMER is a lightweight, open-source, multiplatform game engine. written in C (C99) language, supports python and C# bindings and lua…☆98Updated 7 years ago
- onut. A little framework to make games in C++ or JavaScript☆46Updated 3 weeks ago
- A template library for fixed-point calculations☆15Updated 6 years ago
- lightweight entry point for games☆70Updated 6 years ago
- Everything I am (was...) passionate about - the best game engine ever☆49Updated 4 years ago
- Cage (Ain't a Game Engine) - write 2D games using plain C☆43Updated 5 years ago
- Easy access to data represented in Lua from C++ code.☆21Updated 11 years ago
- Tween is a lightweight easing library. Written in C++03☆35Updated 9 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- Lightweight, performance oriented, Core library for 'C' programmers☆54Updated 9 years ago
- Practical Entity Component System☆18Updated 6 years ago
- Using Lua with C++ in Practice part 2 source code☆10Updated 9 years ago
- OpenGL / XML + Lua Game GUI library.☆19Updated 6 years ago
- Portable, single-file, PRNG library implementing the xoshiro256** algorithm☆16Updated 6 years ago
- Lizard brain for game entities - a data-oriented behavior tree library in C☆55Updated 12 years ago