IEEE 754 16-bit Float
☆46Jul 1, 2014Updated 11 years ago
Alternatives and similar repositories for half
Users that are interested in half are comparing it to the libraries listed below
Sorting:
- C++ implementation of a 16 bit floating-point type mimicking most of the IEEE 754 behaviour. Compatible with the half data type used as t…☆152Mar 21, 2012Updated 14 years ago
- A flexible image resampling library☆44Jan 16, 2017Updated 9 years ago
- Convert CUDA programs from float data type to half or half2 with SIMDization☆20May 28, 2019Updated 6 years ago
- C++ and C#(OpenTK) ports of original THREE.js TrackballControls.js by Eberhard Graether☆14Mar 24, 2015Updated 10 years ago
- tiny vulkan wrapper☆10Jul 20, 2023Updated 2 years ago
- ☆13Jan 4, 2022Updated 4 years ago
- simple vulkan framework☆12May 29, 2016Updated 9 years ago
- WebGL Color Grading☆12Feb 28, 2026Updated 3 weeks ago
- c++ implementation of a simple-virtual-machine☆14Sep 19, 2014Updated 11 years ago
- OpenGL ES 2.0 soft rendering pipeline implemented in C++.☆11Aug 15, 2019Updated 6 years ago
- C game.☆14Oct 3, 2020Updated 5 years ago
- ☆16Jul 27, 2025Updated 7 months ago
- Debian root filesystems for multiple architectures☆14Apr 3, 2021Updated 4 years ago
- A tiny OCaml compiler with JVM backend 🐫☕️☆11Mar 12, 2019Updated 7 years ago
- A model viewer for World of Warcraft MDX models☆15Mar 2, 2021Updated 5 years ago
- A small realtime software rendering library☆17May 25, 2020Updated 5 years ago
- Unofficial update of Sean O'Neil's atmospheric scattering demo from GPU Gems 2☆12Mar 29, 2017Updated 8 years ago
- Improved version of Unity 5's example chessboard fragment shader.☆15Aug 10, 2015Updated 10 years ago
- Syntax highlighting for Ogre Scripts in Atom/ VSCode☆13Dec 10, 2025Updated 3 months ago
- Playground for messing around with bgfx and friends☆62Nov 13, 2019Updated 6 years ago
- Lib FFMPEG☆22Feb 16, 2012Updated 14 years ago
- Text rendering library for OpenGL / OpenGL ES☆11Feb 21, 2022Updated 4 years ago
- Gradient noise generators in C (perlin and simplex)☆12Dec 18, 2012Updated 13 years ago
- A simple triangle rasterizer using 16.16 fixed-point numbers☆15Mar 27, 2023Updated 2 years ago
- Plugin to publish Lottie json from Animate☆18Dec 16, 2019Updated 6 years ago
- Source code for "Gradient-domain Photon Density Estimation", Eurographics 2017☆15Apr 24, 2023Updated 2 years ago
- Voxel Cone Tracing Implementation☆16Nov 18, 2021Updated 4 years ago
- A toy game engine written in C for prototyping and goofing around.☆13Jun 14, 2023Updated 2 years ago
- a C++ ray tracing code with photon mapping for global illumination and caustic☆17Mar 2, 2016Updated 10 years ago
- A lightweight 3D rendering engine 100% written in Java (no hardware dependency) and providing a java API to build world geometry, define …☆14Mar 11, 2026Updated last week
- A 3D viewer for wavefront (.obj) files using OpenGL without immediate mode and GLUT.☆10Jul 27, 2024Updated last year
- Port(s) of the OpenEmulator NTSC/PAL GPU shader☆10May 6, 2021Updated 4 years ago
- Created by Elliot Jimenez and Jordi Oña☆12Jun 16, 2018Updated 7 years ago
- Example repository for Emscripten WASM debugging in VSCode☆26Nov 11, 2023Updated 2 years ago
- Game engine currently under development.☆12Updated this week
- AviUtl で編集中の音声波形を確認するためのプラグイン☆23Dec 11, 2022Updated 3 years ago
- A simple and lightweight tree container (C++03)☆16Oct 25, 2015Updated 10 years ago
- FLAC compiled for armv7, armv7s, arm64, i386 and x86_64.☆23Mar 27, 2017Updated 8 years ago
- ray-mmdの日本語ドキュメント☆40Jan 6, 2018Updated 8 years ago