SIMD macro assembler unified for ARM, MIPS, PPC and x86
☆90Mar 13, 2026Updated last week
Alternatives and similar repositories for UniSIMD-assembler
Users that are interested in UniSIMD-assembler are comparing it to the libraries listed below
Sorting:
- Realtime raytracer using SIMD on ARM, MIPS, PPC and x86☆26Mar 13, 2026Updated last week
- Barycentric coordinates GCN shader extension sample for DirectX 11☆13Jan 13, 2021Updated 5 years ago
- Direct3D 12.0 quick reference guide☆59Jan 30, 2017Updated 9 years ago
- Platform abstraction and utility library☆19Mar 9, 2026Updated last week
- kj is a small collection of stb inspired libs.☆18Apr 5, 2018Updated 7 years ago
- Docker image with Microsoft DirectX shader compiler (dxil and spirv)☆12Dec 4, 2018Updated 7 years ago
- LAME + AltiVec = awesome☆14Dec 17, 2017Updated 8 years ago
- Lightweight inline profiler that measures wall-time, cpu-time and premptive context switches for threads.☆74Jun 7, 2022Updated 3 years ago
- Pure C Simple Window Framework (to be rebased soon).☆26Nov 30, 2017Updated 8 years ago
- A generic single header garbage collector that mixes reference counting and a mark & sweep algorithm☆18Oct 2, 2017Updated 8 years ago
- ☆13Jan 30, 2017Updated 9 years ago
- A modern installation framework.☆27Sep 18, 2021Updated 4 years ago
- Working with images in frequency space☆10Nov 5, 2020Updated 5 years ago
- An abstract graphics API library☆124Mar 16, 2019Updated 7 years ago
- Implement some RTR and PBR papers☆48Jul 8, 2017Updated 8 years ago
- Initial work on an glfw3/nanovg based scene editor.☆15Oct 6, 2015Updated 10 years ago
- Multiplatform multithreaded context swapping fiber based job system.☆164Nov 23, 2016Updated 9 years ago
- My C libraries☆26Sep 1, 2025Updated 6 months ago
- A library for enabling task-based multi-threading. It allows execution of task graphs with arbitrary dependencies.☆979Mar 21, 2025Updated 11 months ago
- Demonstration of alpha blended compositing of OpenGL contexts via borderless windows using the Win32 API☆97May 12, 2018Updated 7 years ago
- MGFX - A cross-platform 2D (CPU & GPU) and 3D (GPU) starter kit.☆39Jan 30, 2018Updated 8 years ago
- Examples for enkiTS☆96Oct 18, 2025Updated 5 months ago
- tiny math and image processing in C☆211Dec 27, 2021Updated 4 years ago
- Dynamic PATH management based on Current Working Directory☆17Feb 6, 2024Updated 2 years ago
- A sparse and compressed bitmap library.☆13Aug 28, 2014Updated 11 years ago
- benchmarking positional population count☆17Oct 19, 2025Updated 5 months ago
- ASS: Audio Stupidly Simple☆36Dec 12, 2018Updated 7 years ago
- ☆176Nov 1, 2019Updated 6 years ago
- Broad-phase optimizations.☆49Jun 22, 2018Updated 7 years ago
- Spherical Harmonic Lighting (Direct/Shadowed/Indirect/Subsurface)☆107Sep 30, 2016Updated 9 years ago
- OpenGL sample demonstrating the GL_AMD_sparse_texture extension introduced by the AMD FirePro W and Radeon HD 7000 series☆31Jan 27, 2016Updated 10 years ago
- Pyramid Shader Analyzer☆315Mar 20, 2019Updated 7 years ago
- Documentation CSS style for Markdeep☆25Nov 25, 2017Updated 8 years ago
- A vector graphics renderer for bgfx, based on ideas from NanoVG and ImDrawList (Dear ImGUI)☆620Dec 13, 2025Updated 3 months ago
- C library for accessing assets (read-only data) from many different sources, with an fopen/fread-like API.☆17Mar 28, 2023Updated 2 years ago
- Math vector library☆39Dec 26, 2025Updated 2 months ago
- Create man pages from information used by Intel Intrinsics Guide and optionally uops.info☆46Dec 16, 2024Updated last year
- Experimental IMGUI Wrapper Class for Windows Forms☆29Mar 9, 2024Updated 2 years ago
- A small single-file library for sprite outline extraction and simplification for C/C++☆88Oct 28, 2015Updated 10 years ago