pranz24 / A3C-GRUView external linksLinks
A3C Algorithm for classic Atari games
☆16Jul 10, 2017Updated 8 years ago
Alternatives and similar repositories for A3C-GRU
Users that are interested in A3C-GRU are comparing it to the libraries listed below
Sorting:
- an implementation of the dynamic convex hull algorithm by Overmars and van Leeuwen, also including concatenable queue, 2-3 tree, and left…☆11Nov 22, 2025Updated 2 months ago
- ☆12Feb 3, 2024Updated 2 years ago
- ☆13Oct 8, 2024Updated last year
- Variants of the Kaczmarz algorithm for solving linear systems in Python.☆13Sep 4, 2025Updated 5 months ago
- WebGL Experiments☆11Sep 7, 2017Updated 8 years ago
- Native value formatters for RedisDesktopManager☆10Jul 4, 2019Updated 6 years ago
- A pathway and collection of resources to learning Jax from beginning to advance.☆11Jan 2, 2021Updated 5 years ago
- A programming language that deduces code from tests☆30Jan 8, 2018Updated 8 years ago
- HTML webapp that takes an image and pixelates it.☆15Aug 9, 2018Updated 7 years ago
- Reinforcement Learning framework for Temporal Goals☆11Mar 6, 2023Updated 2 years ago
- Easy interactive Python & HTML examples on Jekyll sites☆11Jun 14, 2016Updated 9 years ago
- DQN with freezing target network in tensorflow on pygame FlappyBird☆11Dec 19, 2018Updated 7 years ago
- What's the simplest Turing Machine with unknown behavior?☆13Jun 18, 2016Updated 9 years ago
- An OSC implementation for Plask / NodeJS☆39Jan 8, 2013Updated 13 years ago
- JavaScript BulletML library.☆11Dec 4, 2022Updated 3 years ago
- Code for "When Should We Prefer State-to-Visual DAgger Over Visual Reinforcement Learning?"☆14Dec 19, 2024Updated last year
- Implementation of point-based value iteration (for POMDPs)☆12Mar 31, 2020Updated 5 years ago
- Only in native python & numpy☆11Apr 7, 2018Updated 7 years ago
- generate random user-agent☆12Jan 16, 2024Updated 2 years ago
- PyTorch implementation of Optimistic Adam proposed in Training GANs with Optimism (https://arxiv.org/pdf/1711.00141.pdf)☆20Jan 16, 2021Updated 5 years ago
- Extension of OpenAI Gym that implements multiple two-player zero-sum 2-dimension board games☆11Sep 11, 2022Updated 3 years ago
- Unity procedural animation system☆15Feb 27, 2022Updated 3 years ago
- GUI for VRPN-based Wii Remote Head Tracker☆19Aug 1, 2024Updated last year
- Unity Physics extension for adding pseudo 2D physics functionality☆15Oct 22, 2023Updated 2 years ago
- ☆19Dec 14, 2014Updated 11 years ago
- Procedural Wildflowers☆13Jun 27, 2018Updated 7 years ago
- Functional algorithms - definitions and implementations☆13Oct 17, 2025Updated 3 months ago
- K-Scale Sim Manipulation Suite☆13Jun 21, 2024Updated last year
- An interactive demo of automata-based programming in DRAKON☆17Sep 4, 2018Updated 7 years ago
- ☆11Jun 18, 2019Updated 6 years ago
- Procedural Mesh Geometry for unity (VFX)☆13Jul 18, 2017Updated 8 years ago
- RL Agent for Atari Game Pong☆12Aug 25, 2019Updated 6 years ago
- A very lightweight C++ wrapper which maps basic types to allow tight integration with openFrameworks (www.openframeworks.cc) and Cinder (…☆17Feb 1, 2019Updated 7 years ago
- A small reinforcement learning library for my masters dissertation project☆15Aug 31, 2021Updated 4 years ago
- ☆11Nov 29, 2021Updated 4 years ago
- Pure CSS Tree Diagram☆13Dec 27, 2014Updated 11 years ago
- Translation in progress of BEPU Physics library v1 to Unity's ECS and Job System☆11Jul 16, 2018Updated 7 years ago
- A simple example demonstrating the use of ros_ign_bridge to enable the exchange of messages between ignition gazebo and ros 2. A camera s…☆13Mar 1, 2024Updated last year
- ☆14Apr 21, 2025Updated 9 months ago