pd-rs / crankLinks
A wrapper for cargo to use creating games for the Playdate handheld gaming system.
☆93Updated 2 months ago
Alternatives and similar repositories for crank
Users that are interested in crank are comparing it to the libraries listed below
Sorting:
- A barely functional, wildly incomplete and basically undocumented Rust crate whose aim is to let you write Games for the Playdate handhel…☆254Updated 7 months ago
- Playdate Dev Tools and API☆181Updated last week
- An example of how to use the Crankstart crate to write games for the Playdate handheld gaming system in Rust☆68Updated 3 years ago
- A safe Rust API for the Playdate hand held gaming system.☆21Updated 3 years ago
- A Pico8 clone in Rust.☆244Updated last year
- Source code for the School of Rust website.☆27Updated 2 years ago
- A Rust Gameboy emulator! Supports macOS, Windows, Linux, and ports☆45Updated this week
- Rust wrapper for Playdate C API☆22Updated 4 years ago
- A parser for [Super] GameBoy [Color] ROMs☆33Updated 2 years ago
- Port of Matthias Falk's Upward to Playdate☆19Updated last year
- Library for loading Aseprite files. Directly reads binary Aseprite files and does not require you to export files to JSON.☆49Updated last year
- GameBoy Advance support for the Bevy game engine☆75Updated 6 months ago
- A simple library for animation in Rust☆137Updated 3 years ago
- A Neo-Retro Fantasy Console. Make WASM-powered, networked multiplayer games.☆181Updated last year
- A simple pixel perfect 2D rendering engine☆120Updated 3 years ago
- A packer for cramming lots of rectangles into a larger one, designed primarily with sprite packing in mind. Written in Rust.☆101Updated 2 years ago
- Playboy is a Nintendo Gameboy emulator for the Panic Playdate written in Rust! 👾☆224Updated 3 years ago
- Drew's very fast objc rust bindings☆24Updated last year
- An implementation of the Uxn CPU and Varvara Ordinator☆76Updated 4 months ago
- My curated list of cool/useful crates for game development.☆134Updated 8 months ago
- Matt's ASCII Game Engine core crate☆38Updated 11 months ago
- Bevy plugin to simulate and preview different types of Color Blindness.☆35Updated 2 years ago
- Kurinji Input Map aims to decouple game play code from device specific input api. This is achieved by providing apis that allows you to m…☆51Updated 4 years ago
- Scripting language for game prototyping and story logic☆53Updated 5 months ago
- Doom + Cliché = Doomé☆88Updated 2 years ago
- A single-threaded executor for deferred async code for games.☆58Updated 2 years ago
- A visual debugging suite for Playdate☆29Updated last year
- Crossterm plugin for the bevy game engine☆102Updated 3 years ago
- Pixel art and spritesheet editor☆149Updated last year
- How to program for the GBA, from scratch☆15Updated last year