patriciogonzalezvivo / lygia
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
☆2,729Updated this week
Alternatives and similar repositories for lygia:
Users that are interested in lygia are comparing it to the libraries listed below
- Simple WebGL Fragment Shader Editor☆2,383Updated 2 years ago
- Compilation of the best resources to learn programming OpenGL Shaders☆1,226Updated last year
- Procedural Noise Shader Routines compatible with WebGL☆2,832Updated 2 months ago
- Simple tool to load GLSL shaders on HTML Canvas using WebGL☆2,021Updated last year
- Console-based GLSL Sandbox for 2D/3D shaders☆4,782Updated 2 weeks ago
- Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.☆1,412Updated 4 months ago
- ☆442Updated 6 years ago
- glsl photoshop blending modes. glslify formatted.☆1,055Updated 2 years ago
- Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live…☆1,972Updated 2 weeks ago
- A node.js-style module system for GLSL!☆2,233Updated 2 years ago
- A post processing library for three.js.☆2,414Updated this week
- GLSL procedural noise functions compatible with WebGL☆508Updated last month
- ☆491Updated 11 months ago
- Step-by-step guide through the abstract and complex universe of Fragment Shaders.☆6,168Updated 2 weeks ago
- A JavaScript framework for interactive 3D and 2D visualizations☆1,670Updated 3 weeks ago
- Physically-Based Rendering in glTF 2.0 using WebGL☆1,302Updated 3 weeks ago
- 🧩 Extend Three.js standard materials with your own shaders!☆954Updated 3 weeks ago
- Explore and Troubleshoot your WebGL scenes with ease.☆1,374Updated this week
- glTF 2.0 SDK for JavaScript and TypeScript, on Web and Node.js.☆1,474Updated this week
- A workshopper for GLSL shaders and graphics programming☆4,330Updated 3 years ago
- Huge library of matcap PNG textures organized by color☆2,733Updated last year
- Mesh optimization library that makes meshes smaller and faster to render☆5,899Updated this week
- A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.☆2,612Updated last week
- WebGL 2 lessons starting from the basics☆1,770Updated this week
- Image converter from spherical map to cubemap☆492Updated last year
- Implements Screen Space Reflections in three.js☆554Updated last year
- Basis Universal GPU Texture Codec☆2,753Updated 2 months ago
- Shader editor and gallery.☆1,588Updated 8 months ago
- A Tiny WebGL helper Library☆2,742Updated last month
- Set of experiments and extensions to THREE.js.☆743Updated last month