palle-k / GVRSCNRendererLinks
SceneKit Rendering and ARKit 6DOF Tracking for Google Cardboard
☆24Updated 7 years ago
Alternatives and similar repositories for GVRSCNRenderer
Users that are interested in GVRSCNRenderer are comparing it to the libraries listed below
Sorting:
- iOS Augmented Reality App template, modified to support a basic stereoscopic (two side-by-side camera) view. A few lines of code (and sto…☆81Updated 7 years ago
- An Augmented Reality framework. Built on ARKit. Made with app developers in mind.☆60Updated 5 years ago
- Apple Glasses test mode project☆65Updated 6 years ago
- A translation of Apple's sample code SceneKit State of the Union Demo into Swift☆15Updated 7 years ago
- Math extensions for SCNVector3, SCNQuaternion, SCNMatrix4☆36Updated last year
- A library that allows you to generate and update environment maps in real-time using the camera feed and ARKit's tracking capabilities.☆97Updated 7 years ago
- Artzy Open Source AR Multi-Media Recorder and Samples by Delasign.☆25Updated 6 years ago
- This is a project that recognizes shapes(Circle, line, triangle, rectangle) in 3D and regularize and visualize them back to 3D☆18Updated 6 years ago
- Diving into ARKit internals.☆29Updated 8 years ago
- Reimagining the power of Xcode's View Debugger for live debugging of AR or SceneKit apps. Playground book + iOS app.☆20Updated 6 years ago
- SceneKit mesh deformed by a Metal compute shader☆84Updated 7 years ago
- Attempt to build a simple Xcode Playground to experiment with Metal shaders☆18Updated 7 years ago
- A path tracer for photorealistic rendering written in Swift☆19Updated 7 years ago
- Post Processing Effects using iOS10 SceneKit☆20Updated 9 years ago
- A simple RealityKit Entity class for creating a geometry to show progress in the form of a capsule☆14Updated 5 years ago
- Deformable 3D terrain in SceneKit☆71Updated 4 years ago
- A recreation of the last example from my objc.io SceneKit article, using SCNTechnique.☆26Updated 8 years ago
- I've put a function found in Apple's ARKit examples into a Swift Package & CocoaPod so it's easy to use.☆12Updated 6 years ago
- Realistic photogrammetry model rendered in ARKit☆16Updated 6 years ago
- Demo of Core Image filter to create SceneKit normal maps from procedural bump maps☆26Updated 2 years ago
- Samples and solutions for a Swift/SpriteKit/SceneKit course taught through University of Washington Professional and Continuing Education…☆52Updated 9 years ago
- ☆47Updated 5 years ago
- Superimposes your image into a 3D world using Metal+Arkit☆88Updated 7 years ago
- Model I/O import an architectural STL 3D model.☆17Updated 9 years ago
- ARKit demos using Using ARKit, Core Location, MapKit, SceneKit, Unity, models, Adobe mixamo and soon shading (using post processing effec…☆47Updated 2 years ago
- Sample Swift iOS ARKit project which shows how to implement an Undo feature for ARKit/SceneKit apps.☆18Updated 7 years ago
- SceneKit Depth of Field Demonstration☆26Updated 10 years ago
- SceneKit Cel Shader Example☆21Updated 9 years ago
- 🦕 Unofficial Google Poly SDK in Swift – search, discover, and download 3D models and scenes☆91Updated 5 years ago
- FocusSquare class taken straight from Apple's ARKit examples and packed up for anyone to use with ease.☆60Updated 6 years ago