A Real-Time-Strategy game for Deep Learning research
☆249May 16, 2023Updated 3 years ago
Alternatives and similar repositories for deep-rts
Users that are interested in deep-rts are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A simple and highly efficient RTS-game-inspired environment for reinforcement learning (formerly Gym-MicroRTS)☆294Aug 11, 2025Updated last year
- A simple and highly efficient RTS-game-inspired environment for reinforcement learning☆362Aug 11, 2025Updated last year
- ☆26Feb 6, 2022Updated 4 years ago
- Deep reinforcement learning implementation that trains AIs for the CodeCraft real-time strategy game.☆21May 22, 2023Updated 3 years ago
- Starcraft:Broodwar bot using BWAPI☆14Nov 6, 2015Updated 10 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- StarCraft II / PySC2 Deep Reinforcement Learning Agents (A2C)☆142Oct 25, 2018Updated 7 years ago
- We release dataset collected for our research, code that implement neural network models described in the paper, and scripts to reproduce…☆160Sep 2, 2021Updated 5 years ago
- A squad movement planning library for StarCraft AI using Monte Carlo Tree Search and Negamax☆15Jan 1, 2019Updated 7 years ago
- The source code for the gym-microrts paper.☆45Aug 5, 2022Updated 4 years ago
- A python client library for microRTS.☆20Feb 5, 2020Updated 6 years ago
- MSC: A Dataset for Macro-Management in StarCraft II☆146Aug 15, 2022Updated 4 years ago
- This is an implimentation of Value Iteration Networks (NIPS2016 best paper) in keras☆17Jan 6, 2018Updated 8 years ago
- Docker-based, gym-like torcs environment with vision.☆19Apr 18, 2022Updated 4 years ago
- Code repository for the corresponding paper "Learning to Control Local Search for Combinatorial Optimization"☆19Sep 25, 2024Updated 2 years ago
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- Code for the paper "Evolved Policy Gradients"☆253Nov 22, 2018Updated 7 years ago
- ✨🌲 Hierarchical extreme multiclass and multi-label classification.☆18Jan 5, 2023Updated 3 years ago
- AGAC: Adversarially Guided Actor-Critic☆47Sep 16, 2021Updated 5 years ago
- A hot game prototype jammed out at AI & Games Dagstuhl Seminar 2015.☆12Mar 21, 2015Updated 11 years ago
- 🏁 Checkers on bevy with AI and p2p network play☆23Nov 19, 2023Updated 2 years ago
- SMAC: The StarCraft Multi-Agent Challenge☆1,368Feb 18, 2024Updated 2 years ago
- An outdoor environment simulator with real-world imagery for Deep Reinforcement Learning on navigation tasks.☆30Apr 11, 2023Updated 3 years ago
- Easy to understand demo/guide of a type of neural network, an MLP.☆10Nov 21, 2022Updated 3 years ago
- Documentation: https://stratega.readthedocs.io/en/latest/☆56Jun 10, 2025Updated last year
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- ☆15Aug 4, 2022Updated 4 years ago
- Code for 'The Grand Atari Challenge dataset' paper☆55Oct 25, 2017Updated 8 years ago
- ☆30Aug 6, 2021Updated 5 years ago
- Policy Optimization with Penalized Point Probability Distance: an Alternative to Proximal Policy Optimization☆44Nov 8, 2018Updated 7 years ago
- ☆21Mar 19, 2024Updated 2 years ago
- 4th place solution to datafactory challenge by Intermarché.☆12Jun 28, 2021Updated 5 years ago
- StarCraft II Learning Environment☆8,325Jul 23, 2024Updated 2 years ago
- Official codebase for Adaptive Online Planning for Continual Lifelong Learning.☆17Mar 26, 2020Updated 6 years ago
- Implementing reinforcement-learning algorithms for pysc2 -environment☆91Dec 12, 2017Updated 8 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- "Age of Empires II" Learning Environment☆90Jul 12, 2021Updated 5 years ago
- ☆27Apr 24, 2020Updated 6 years ago
- SimCity like simulation as roguelike.☆12Mar 22, 2018Updated 8 years ago
- Pointax: PointMaze Environment for JAX☆28Oct 22, 2025Updated 11 months ago
- Encode-attend-navigate unofficial Pytorch implementation☆12Oct 1, 2024Updated 2 years ago
- A set of environments utilizing pybullet for simulation of robotic manipulation tasks.☆28Mar 8, 2021Updated 5 years ago
- Bot for controlling freeciv via python (incl. initial experiments with neural networks)☆19Aug 14, 2023Updated 3 years ago