cswinter / DeepCodeCraftLinks
Deep reinforcement learning implementation that trains AIs for the CodeCraft real-time strategy game.
☆21Updated 2 years ago
Alternatives and similar repositories for DeepCodeCraft
Users that are interested in DeepCodeCraft are comparing it to the libraries listed below
Sorting:
- The source code for the gym-microrts paper.☆42Updated 3 years ago
- Code for the paper "Batch size invariance for policy optimization"☆51Updated 2 years ago
- [NeurIPS 2022] Open source code for reusing prior computational work in RL.☆97Updated 2 years ago
- A number of agents (PPO, MuZero) with a Perceiver-based NN architecture that can be trained to achieve goals in nethack/minihack environm…☆41Updated 2 years ago
- Baselines for gymnax 🤖☆68Updated 2 years ago
- Revisiting Rainbow☆75Updated 4 years ago
- impact-driven-exploration☆131Updated last year
- MetaGenRL, a novel meta reinforcement learning algorithm. Unlike prior work, MetaGenRL can generalize to new environments that are entire…☆67Updated 5 years ago
- AGAC: Adversarially Guided Actor-Critic☆48Updated 3 years ago
- This code implements Prioritized Level Replay, a method for sampling training levels for reinforcement learning agents that exploits the …☆88Updated 4 years ago
- Recurrent continuous reinforcement learning algorithms implemented in Pytorch.☆51Updated 4 years ago
- Code for the paper "Phasic Policy Gradient"☆262Updated 2 years ago
- megastep helps you build 1-million FPS reinforcement learning environments on a single GPU☆139Updated 3 years ago
- CleanRL's implementation of DeepMind's Podracer Sebulba Architecture for Distributed DRL☆114Updated 11 months ago
- Vectorization techniques for fast population-based training.☆56Updated 2 years ago
- A framework for easy prototyping of distributed reinforcement learning algorithms☆96Updated 4 years ago
- A collection of RL algorithms written in JAX.☆102Updated 3 years ago
- TorchingUp provides minimal implementations of common Reinforcement Learning algorithms written in PyTorch. It is meant to complement Ope…☆51Updated 2 years ago
- Random network distillation on Montezuma's Revenge and Super Mario Bros.☆51Updated 2 months ago
- Gridworld for MARL experiments☆141Updated 4 years ago
- Jax implementation of Proximal Policy Optimization (PPO) specifically tuned for Procgen, with benchmarked results and saved model weights…☆58Updated 3 years ago
- Recurrent and multi-process PyTorch implementation of deep reinforcement Actor-Critic algorithms A2C and PPO☆205Updated 2 years ago
- Lightweight multi-agent gridworld Gym environment☆209Updated last year
- Datasets for data-driven deep reinforcement learning with PyBullet environments☆150Updated 4 years ago
- ☆52Updated 2 years ago
- Standard interface for entity based reinforcement learning environments.☆38Updated last year
- Soft Actor-Critic with advanced features☆51Updated last week
- A grid-world game engine for game AI research☆246Updated last year
- A practical step-by-step guide to applying RUDDER☆35Updated 5 years ago
- JAX implementations of core Deep RL algorithms☆81Updated 3 years ago