p01 / pixel-buffer-diffLinks
Pbd is a Pixel Buffer Diff library designed for visual regression tests. With zero dependencies and a bundle size under 2kb, Pbd works as a drop-in replacement for Pixelmatch and runs 8-10x faster. Update your package.json, and import or require statements, to save significant time and money on your visual regression pipeline.
☆26Updated 3 weeks ago
Alternatives and similar repositories for pixel-buffer-diff
Users that are interested in pixel-buffer-diff are comparing it to the libraries listed below
Sorting:
- A signed distance field (SDF) image generator for 2D paths such as font glyphs, accelerated using WebGL.☆43Updated 3 years ago
- Comparisons of shaders across multiple APIs☆23Updated 2 years ago
- ☆62Updated 3 years ago
- Calculate SDF for image/bitmap/bw data☆52Updated 2 years ago
- WebGPU demo demonstrating marching cubes, deferred rendering, PBR, shadow mapping and different post-processing☆30Updated 2 years ago
- Extrudes a shape along a path☆28Updated last year
- A GPU-side profiler for WebGL using EXT_disjoint_timer_query☆73Updated 2 years ago
- Highly extendable instanced line rendering in a single draw call☆24Updated 2 years ago
- A GLSL plugin for esbuild.☆42Updated 4 months ago
- Well commented hello triangle example for WebGPU☆61Updated 2 years ago
- Low-level graphics for the web☆49Updated 10 months ago
- physically based rendering materials for nanogl☆33Updated 2 months ago
- IBL map converter for PBR☆48Updated 3 years ago
- ☆10Updated 7 months ago
- transpiles GLSL tokens from v100 to v300 es☆40Updated 9 years ago
- SDF -> Voxels -> Faces -> Pixels☆19Updated 2 years ago
- Flat 2D and 3D line rending with Regl for WebGL☆52Updated last year
- WebGL stats☆28Updated 2 years ago
- GLSLRun is a tool that allows you to insert print() into short GLSL code for debugging.☆21Updated 2 years ago
- A data structure and lookup for 3D vector fields (flow fields).☆41Updated last year
- Read floating point values back from WebGL☆44Updated 10 years ago
- ☆18Updated 8 months ago
- A WebGPU capture and debugging tool☆46Updated last year
- A testing framework for WebGL 1 and 2 applications☆62Updated 2 years ago
- ☆74Updated last year
- Builds a ThreeJS quaternion from a normal vector☆28Updated 3 years ago
- Compute visibility polygons by Triangular Expansion☆15Updated 3 years ago
- A series of examples written while learning about WebGPU☆52Updated 3 years ago
- Track your WebGPU memory usage☆73Updated 2 months ago
- planet shaders and demos with ThreeJS☆24Updated 5 years ago