p01 / pixel-buffer-diff
Pbd is a Pixel Buffer Diff library designed for visual regression tests. With zero dependencies and a bundle size under 2kb, Pbd works as a drop-in replacement for Pixelmatch and runs 8-10x faster. Update your package.json, and import or require statements, to save significant time and money on your visual regression pipeline.
β26Updated 2 years ago
Alternatives and similar repositories for pixel-buffer-diff:
Users that are interested in pixel-buffer-diff are comparing it to the libraries listed below
- ππ A GUI for managing stateβ24Updated 2 years ago
- A JavaScript implementation of the triangle tessellation algorithm from the OpenGL specification for tessellation shaders.β15Updated last year
- Extrudes a shape along a pathβ28Updated 11 months ago
- A GLSL plugin for esbuild.β40Updated 9 months ago
- A signed distance field (SDF) image generator for 2D paths such as font glyphs, accelerated using WebGL.β40Updated 3 years ago
- lowww webgl2 rendering engineβ24Updated 5 years ago
- β62Updated 2 years ago
- Glsl implementation of the PCG algorithm for the generation of random numbers.β13Updated 7 months ago
- planet shaders and demos with ThreeJSβ24Updated 5 years ago
- Comparisons of shaders across multiple APIsβ23Updated 2 years ago
- Transform geometry positions with a 4x4 transformation matrix.β13Updated 9 years ago
- Calculate SDF for image/bitmap/bw dataβ48Updated last year
- Cameras for 3D rendering.β15Updated 3 years ago
- Highly extendable instanced line rendering in a single draw callβ22Updated last year
- Builds a ThreeJS quaternion from a normal vectorβ28Updated 2 years ago
- A webgl GLSL minifier based on Angle compilerβ27Updated 4 months ago
- Compute mesh normals using angle weightsβ22Updated 3 years ago
- β9Updated 2 years ago
- A plugin for esbuild to import local shader fragments via #include pragma from GLSL files with .glsl, .vert, .frag, .vs, .fs extensions.β14Updated 3 years ago
- Reuse typed arraysβ76Updated 3 years ago
- Simplicial-complex-like geometry builder backed by typed arraysβ14Updated last year
- use deno to display WebGPU demosβ32Updated 8 months ago
- βοΈ An object for managing stateβ21Updated 2 years ago
- streaming gl.readPixels from an FBOβ31Updated 7 years ago
- load and render gltf with reglβ12Updated 7 years ago
- A small demo illustrating how to render HTML as a WebGL1 textureβ16Updated 4 years ago
- glsl function for making cosine palettesβ34Updated 8 years ago
- RAF loop with an adaptive fps and performance ratio calculated from either a sample count or a sample duration. Typically used when doingβ¦β62Updated 8 months ago
- glsl tool functionsβ24Updated 4 years ago
- β10Updated 3 months ago