nashmuhandes / SpriteBatchRenderLinks
GZDoom-centric sprite rendering script for Blender
☆12Updated 2 years ago
Alternatives and similar repositories for SpriteBatchRender
Users that are interested in SpriteBatchRender are comparing it to the libraries listed below
Sorting:
- ☆12Updated 8 months ago
- Free content replacement for build engine game Blood☆12Updated 4 years ago
- Heavily modified engine fork of Nvidia's Q2RTX. https://discord.gg/6Qc6wfmFMR☆30Updated last year
- Blender 2.8 plugin to import / export Quake 1 and Hexen models☆20Updated 4 years ago
- C++ libqodot port☆13Updated 3 years ago
- A doom WAD map importer plugin for Godot☆38Updated 3 years ago
- A GUI to work with Quake 1 map compiling tools☆19Updated 4 years ago
- Darklight 2.0 Public Branch☆11Updated 5 years ago
- Blender 2.80 addon for loading Quake engine BSP files☆35Updated 3 years ago
- An idTech 3 map importer for Godot with lightmap support☆27Updated this week
- ☆23Updated last year
- D3ModdingKit swiss army kit for modding Doom 3☆16Updated last week
- ☆37Updated last year
- Maintained fork of Positron's original ACS/ACS95/BCS compiler.☆15Updated 2 months ago
- Level Buddy add-on for Blender written by Matt Lucas (mirror)☆23Updated 7 years ago
- A model viewer for Quake 1 and Hexen 2☆58Updated last year
- Fork of fhDoom with x64 support and other improvements.☆17Updated 7 months ago
- A simple plugin that loads Quake's MAP/BSP files into Godot 4 interactively☆49Updated 2 weeks ago
- A directional sprite batch render addon for blender. Designed for use with Zdoom but can be used to render for any game engine.☆25Updated 4 years ago
- Quake mapping plugin for Godot 4☆23Updated last month
- Quake .map to Blender importer☆46Updated 2 years ago
- A UE4 plugin to import Quake style .map files (Quake 1, HL 1 and Q3) and convert them into UE4 brush geometry.☆20Updated 10 years ago
- Cubic Game Framework for the FTE Engine☆12Updated 2 years ago
- A tool for converting Tiled tilemaps into Quake maps!☆18Updated 7 years ago
- A game engine editor for the Quake engine designed to modernize and streamline the development process for mods and games.☆50Updated 4 months ago
- Quake .map support for Godot☆18Updated 3 years ago
- Modern Half-Life (GoldSrc) BSP v30 and WAD3 Viewer, with complete features☆13Updated last year
- Turning Godot into GoldSRC, attempt no.1☆13Updated 2 years ago
- Quake II game DLL that runs a QuakeC VM☆20Updated 5 years ago
- Speed Mapping progs☆13Updated last year