mprib / rigmarole
scale a rig from a configuration file and animate it with trajectory IK
☆13Updated last year
Alternatives and similar repositories for rigmarole:
Users that are interested in rigmarole are comparing it to the libraries listed below
- Official implementation of "DeMoCap: Low-cost Marker-based Motion Capture" method.☆42Updated 2 years ago
- concurrent frame capture with USB webcams☆37Updated 10 months ago
- Aitviewer fork supporting the visualization of OpenSim models and SKEL.☆54Updated 3 months ago
- Free Face Tracking Module for facial motion capture in Blender☆47Updated 2 years ago
- GLoSS model of the human skeleton☆25Updated 2 years ago
- DeepMoCap Github page:☆29Updated 2 years ago
- Pose2Sim visualizer tool — Import cameras and OpenSim data in Blender☆25Updated this week
- FLEX: Parameter-free Multi-view 3D Human Motion Reconstruction☆51Updated 2 years ago
- Scripts for manipulating and converting BVH files.☆91Updated last year
- A Python library for working with motion data in numpy or PyTorch☆40Updated this week
- Multi-view 3D Pose Lifter☆19Updated 5 months ago
- Source code of the paper Scene-Aware 3D Multi-Human Motion Capture, EUROGRAPHICS 2023☆125Updated last year
- STDFormer: Spatio Temporal Disentanglement Learning for 3D Human Mesh Recovery from Monocular Videos with Transformer☆41Updated 11 months ago
- ☆60Updated last year
- Multicamera Calibration + Pose Estimation --> Open Source Motion Capture☆231Updated 2 months ago
- Official implementation for "MOVIN: Real-time Motion Capture using a Single LiDAR"☆16Updated 3 months ago
- ☆16Updated 11 months ago
- Dataset processing scripts for large-scale 3D human pose estimation☆51Updated 2 months ago
- Enable inputting a SMPL sequence into AddBiomechanics to fit an OpenSim skeleton model to the sequence.☆91Updated 6 months ago
- ☆58Updated 6 months ago
- ☆10Updated 2 years ago
- Towards Robust 3D Body Mesh Inference of Partially-observed Humans: semester project at ETH Zurich☆61Updated last year
- This is a repository for download, preprocessing, visualizing, running evaluations on the MOYO dataset.☆86Updated 3 weeks ago
- Read, write, edit and create .bvh files with hierarchical 3D transforms☆50Updated 7 months ago
- The release of the code for "DigiDogs: Single-View 3D Pose Estimation of Dogs using Synthetic Training Data"☆18Updated 11 months ago
- Handle and evaluate OSSO UKBiobank return☆23Updated 11 months ago
- mediapipe landmark to mixamo skeleton☆33Updated last year
- Batch converter of .dae and .fbx files to .bvh with help of Blender.☆24Updated 5 years ago
- Code for CVPR19 paper "Monocular Total Capture: Posing Face, Body and Hands in the Wild"☆12Updated 3 years ago
- The Biomotion Lab SMPL Unity Player (bmlSUP) is a tool to play SMPL-H model animations in Unity Game Engine☆42Updated 2 years ago