MOVIN3D / movin_pg2023Links
Official implementation for "MOVIN: Real-time Motion Capture using a Single LiDAR"
☆19Updated last year
Alternatives and similar repositories for movin_pg2023
Users that are interested in movin_pg2023 are comparing it to the libraries listed below
Sorting:
- MoCaNet: Motion Retargeting in-the-wild via Canonicalization Networks (AAAI 2022)☆34Updated 3 years ago
- ☆34Updated last year
- The code for IJCAI 2023 paper "Physics-Guided Human Motion Capture with Pose Probability Modeling"☆36Updated 2 years ago
- Code and dataset of human retargeting approach to transfer motion and appearance between monocular videos. Check the examples from our da…☆22Updated 4 years ago
- Official implementation of dual quaternion transformations as described in the paper "Pose Representations for Deep Skeletal Animation".☆34Updated 3 years ago
- Official implementation for the paper "Semantics2Hands: Transferring Hand Motion Semantics between Avatars".☆21Updated 2 years ago
- Hi4D: 4D Instance Segmentation of Close Human Interaction (CVPR2023)☆96Updated last year
- Towards Robust 3D Body Mesh Inference of Partially-observed Humans: semester project at ETH Zurich☆62Updated last year
- ☆95Updated 3 years ago
- Source code of the paper Scene-Aware 3D Multi-Human Motion Capture, EUROGRAPHICS 2023☆132Updated 2 years ago
- FLEX: Parameter-free Multi-view 3D Human Motion Reconstruction☆51Updated 3 years ago
- Realtime Holistic Mocap with Ground Contact☆77Updated last year
- ☆60Updated last year
- based on FBX SDK Python 2020.2 for scientific research purpose only bounded by license: https://smpl-x.is.tue.mpg.de/modellicense☆57Updated 4 years ago
- PyTorch implementation of the EG 2020 paper: Motion Retargetting based on Dilated Convolutions and Skeleton-specific Loss Functions☆22Updated 5 years ago
- W-HMR: Monocular Human Mesh Recovery in World Space with Weak-Supervised Calibration☆42Updated 3 weeks ago
- [ICCV 2023] Realistic Full-Body Tracking from Sparse Observations via Joint-Level Modeling☆51Updated last year
- ☆44Updated 2 years ago
- ☆24Updated this week
- The official implementation of our ECCV 2022 paper, "UnrealEgo: A New Dataset for Robust Egocentric 3D Human Motion Capture".☆67Updated last week
- ☆78Updated last year
- ☆11Updated 2 years ago
- Official Code Release for ECCV 2024 paper AvatarPose: Avatar-guided 3D Pose Estimation of Close Human Interaction from Sparse Multi-view …☆38Updated last year
- ☆71Updated 2 years ago
- The official code for BSTRO in paper: Capturing and Inferring Dense Full-Body Human-Scene Contact, CVPR2022☆101Updated 2 years ago
- Official PyTorch implementation of "Authentic Hand Avatar from a Phone Scan via Universal Hand Model", CVPR 2024.☆87Updated last year
- An adapted version of EasyMocap for human motion capture under crowded scenes.☆18Updated 3 years ago
- Motion classes, based on Holden's code http://theorangeduck.com/page/deep-learning-framework-character-motion-synthesis-and-editing☆26Updated 2 years ago
- [AAAI 2023] Official PyTorch implementation of the paper "IKOL: Inverse kinematics optimization layer for 3D human pose and shape estimat…☆37Updated last year
- OpenXRLab Multi-Modal Motion Generation Toolbox and Benchmark☆70Updated 8 months ago