glslify / glsl-transposeLinks
Transpose a matrix in GLSL
☆11Updated 10 years ago
Alternatives and similar repositories for glsl-transpose
Users that are interested in glsl-transpose are comparing it to the libraries listed below
Sorting:
- unproject 2D point to 3D coordinate☆21Updated 10 years ago
- Generate 3d box geometry☆10Updated 9 years ago
- a high-level ray picking helper for 3D intersection☆19Updated 8 years ago
- glsl-numerify is a debugging shader generator for WebGL: given a texture, blows it up in size, displays the pixel values as numbers.☆15Updated 9 years ago
- 🎩 Create a magic getter/setter object for a given WebGLProgram's uniforms.☆18Updated 7 years ago
- test if a ray intersects an aabb in 3d space☆19Updated 9 years ago
- whether a picking ray intersects with a plane☆18Updated 10 years ago
- project 3D point into 2D window space☆10Updated 10 years ago
- A minimal cube geometry for 3D rendering, including normals, UVs and cell indices (faces).☆11Updated 6 years ago
- ✂️ Shakes out any unused functions from your GLSL shaders☆13Updated 9 years ago
- Linear interpolation between multiple arrays☆13Updated 4 years ago
- ray - quadtree intersection + traversal for 2d "voxels"☆17Updated 9 years ago
- Find a bounding box for a set of points☆24Updated 9 years ago
- Extract a contour on a simplicial complex☆11Updated 4 years ago
- gets a plane's normal from 3 points☆12Updated 9 years ago
- Given a signed distance function and ray, trace a scene to find the first point of intersection.☆37Updated 8 years ago
- creates a picking ray for a 2D/3D camera☆11Updated 10 years ago
- Generates a 3D lookAt matrix in GLSL☆29Updated 2 years ago
- Generate a model matrix from position, scale, and rotation vectors.☆11Updated 8 years ago
- Captures mouse events on an element and translates them to trackball-like motion.☆18Updated 7 years ago
- Transform geometry positions with a 4x4 transformation matrix.☆13Updated 9 years ago
- glsl-sat is a shader generator for WebGL, to generate a summed-area-table texture of an input texture☆23Updated 9 years ago
- Path smoothing for vector valued input curves☆19Updated 2 years ago
- An alternative wrapper for orbit-camera that works independently of game-shell.☆21Updated 7 years ago
- list of 2D and 3D mesh modules☆14Updated 9 years ago
- Linearly interpolate two numbers, but snap to the closest value if the difference between them is small enough☆12Updated 10 years ago
- Applies one iteration of Loop's algorithm to a triangular mesh☆12Updated 10 years ago
- Quantizes vertices to any bit precision☆14Updated 10 years ago
- 📔 Simplify authoring GLSL shaders and reduce boilerplate☆30Updated 9 years ago
- regl-pipeline is a pass manager and pass dependency graph editor for regl, an API for webgl.☆16Updated 8 years ago