Visual Studio Tools for Lua
☆191Mar 24, 2018Updated 8 years ago
Alternatives and similar repositories for VSLua
Users that are interested in VSLua are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- a binary format for baked (bak3d) 3d files☆19Apr 9, 2026Updated 5 months ago
- 🐶chihuahua - tiny & fast rendering library☆13Aug 9, 2016Updated 10 years ago
- collection of opengl effects (WIP)☆12Sep 15, 2016Updated 10 years ago
- A small debugging library for C++☆31Jul 5, 2019Updated 7 years ago
- Per function, Lua JIT using LLVM C++ toolchain☆10Jun 8, 2017Updated 9 years ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- C++ Memory allocator for packet queues that free() in roughly the same order that they alloc().☆17Mar 15, 2018Updated 8 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Dec 8, 2018Updated 7 years ago
- Quick and simple stacktraces for C++☆12Oct 10, 2015Updated 10 years ago
- The Visual Studio MI Debug Engine ("MIEngine") provides an open-source Visual Studio Debugger extension that works with MI-enabled debugg…☆859Aug 27, 2026Updated 3 weeks ago
- A Lua implementation for the Dynamic Language Runtime (DLR).☆502Mar 27, 2026Updated 5 months ago
- Pack unit 3D vectors (such as normal vectors) into integer type☆18May 21, 2016Updated 10 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Jun 27, 2015Updated 11 years ago
- BON - Binary Object Notation☆20Oct 26, 2017Updated 8 years ago
- Orientation independent bézier smoothing of voxel grids☆18Dec 28, 2014Updated 11 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- An Optional Type System for Lua☆588Mar 11, 2020Updated 6 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Nov 15, 2013Updated 12 years ago
- Tiny C Compiler 0.9.26 binding for LuaJIT☆64Jan 2, 2016Updated 10 years ago
- Lightweight, performance oriented, Core library for 'C' programmers☆56Aug 10, 2015Updated 11 years ago
- Serialize Lua tables to C structs and strings.☆30Aug 14, 2015Updated 11 years ago
- ☆30Apr 2, 2016Updated 10 years ago
- Lightweight Lua-based IDE for Lua with code completion, syntax highlighting, live coding, remote debugger, and code analyzer; supports Lu…☆2,768Sep 6, 2026Updated 2 weeks ago
- .NET Micro Framework Interpreter☆490Sep 20, 2018Updated 8 years ago
- Some classic game implementations in Zig using raylib☆14Jul 8, 2019Updated 7 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- C++11 version of Don Clugston's FastDelegate library, by Ceniza.☆27Jun 21, 2014Updated 12 years ago
- sino - a Simplex Noise implementation in C.☆30Nov 26, 2024Updated last year
- A Cinder block for dealing with geographic coordinates☆10Feb 6, 2020Updated 6 years ago
- Fully procedural GLSL eyeball shader☆12Sep 14, 2015Updated 11 years ago
- Modo 10's Unreal editor plugin (for loading PBR materials / textures)☆19Aug 21, 2017Updated 9 years ago
- A decentralized unique ID generator (int64)☆22Jun 15, 2016Updated 10 years ago
- ☆16Jul 3, 2015Updated 11 years ago
- ☆13Jan 30, 2017Updated 9 years ago
- A collection of header files that can ease OpenGL programming☆30Feb 28, 2021Updated 5 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Fortune's Voronoi Generator☆32Mar 27, 2018Updated 8 years ago
- An interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote deb…☆1,618Aug 4, 2026Updated last month
- Lightweight benchmarking component for small C++ routines☆16Mar 29, 2023Updated 3 years ago
- Physically Based Shading for Call of Pripyat☆10Jun 10, 2023Updated 3 years ago
- Single file, STB-style, "lib" to generate uuid:s.☆31Sep 2, 2016Updated 10 years ago
- Binary "disassembler" interpreting as raster scan-lines and pixel maps☆12Aug 6, 2018Updated 8 years ago
- Generally applicable Terra utilities.☆15Feb 10, 2015Updated 11 years ago