mgritter / emojiconomyLinks
Procjam 2019 project that builds tiny economies
☆29Updated 3 years ago
Alternatives and similar repositories for emojiconomy
Users that are interested in emojiconomy are comparing it to the libraries listed below
Sorting:
- Roguelike dungeon generation library written on Python3☆134Updated 4 years ago
- A boilerplate for browser based Roguelike game development☆70Updated 2 years ago
- ☆44Updated 6 years ago
- Code for my Procedural Map Generation talk at the Roguelike Celebration 2020☆94Updated 3 years ago
- Kerkerkruip - the interactive fiction roguelike game☆86Updated 5 years ago
- A free roguelike loader, celebrating free roguelikes☆57Updated 3 years ago
- The C# Roguelike made for you to fork. Built on the Invention multi-platform UI and RogueSharp library.☆28Updated 2 years ago
- Graph grammar library☆48Updated 2 months ago
- Modern roguelike with atmosphere☆40Updated last year
- https://mkremins.itch.io/starfreighter☆15Updated 7 years ago
- A simple-to-use graph grammar engine☆11Updated 4 years ago
- JavaScript/TypeScript Roguelike Template - The basics to start building your own☆132Updated last year
- Experiments with wang-like tiles☆157Updated 3 years ago
- Git version of the Lazy Devs Pico-8 Roguelike Tutorial☆24Updated 6 years ago
- ☆15Updated last year
- Brogue is a roguelike game created by Pender. The "vanilla" branch of this repository is just vanilla brogue, but the other branches fea…☆51Updated 6 years ago
- A generic and modular Roguelike game on top of libtcod - I'll be back soon, just need a break!☆25Updated last year
- A simple demonstration of various roguelike dungeon generation algorithms.☆219Updated 4 years ago
- Civsim is a basic civilisation simulation and modelling system built in Python 3.8.☆22Updated 4 years ago
- Procedural zelda-like dungeon-design-generating library. (This project is very old, please don't judge present me by past me's code, thx.…☆288Updated 7 years ago
- Post-apocalyptic action roguelike with a focus on inventory management and gun-based combat.☆77Updated 4 years ago
- A rules-based AI framework for social simulation☆54Updated 2 years ago
- C engine for running puzzlescript games outside of the browser☆19Updated 4 years ago
- Counterfeit Monkey by Emily Short☆184Updated last month
- Fantasy Worlds Procedurally Generated☆182Updated 7 years ago
- A generator of American small towns, with an emphasis on social simulation.☆99Updated last year
- A streamlined roguelike with deeply tactical combat.☆51Updated 8 years ago
- Source code to the 1995 DOS roguelike game Alphaman☆58Updated last year
- One week experiment: learn how to procedurally generate maps on a sphere. Code is messy but it runs.☆147Updated 8 months ago
- Information about procedural city generation☆155Updated 4 years ago