mgerdes / terrain-generation
Some terrain generation using a low poly style
☆11Updated 7 years ago
Related projects ⓘ
Alternatives and complementary repositories for terrain-generation
- Another World/Out of This World engine reimplementation (with debugger)☆21Updated last year
- Rendering library for 2D/3D graphics☆21Updated last year
- Minimalist software rasterizer☆9Updated 2 years ago
- C89 compatible threads.☆31Updated 4 months ago
- C math library for graphics☆12Updated last year
- Mostly self-contained game/engine☆39Updated 2 weeks ago
- Public domain single-file libraries - stb style☆20Updated 7 months ago
- font rendering, Zep vim emulator, microui integration☆14Updated 2 years ago
- C89-compatible, single file, public domain string library.☆25Updated last week
- single-header, programmer-friendly json library for C99 and C++☆20Updated 2 years ago
- ☆10Updated 3 years ago
- An immediate mode font rendering system in C.☆19Updated 2 weeks ago
- Image manipulation library for C, with a focus on ease of use.☆18Updated last month
- Single file collision detection and dynamics library.☆36Updated 4 years ago
- ☆11Updated 4 years ago
- Single file, public domain file system library.☆38Updated 4 months ago
- Stack-based texture generation tool written in C99!☆28Updated 2 years ago
- Mirror of https://dev.v4.games/v4games/eco2d☆28Updated 5 months ago
- Tiny and free software license in 299 bytes.☆33Updated 3 years ago
- A simple wrapper for sokol_gfx enabling multithreaded rendering.☆23Updated 3 years ago
- Binaries for building with Tiny C Compiler from github workflow☆16Updated 2 years ago
- Raylib and C project template with hot-reload architecture☆18Updated 4 years ago
- The easy JSON C/C++ parser☆10Updated 6 years ago
- a C99 compiler.☆14Updated 4 years ago
- Little demo of platforming and sprite batching via tinyheaders and Cave Story art☆32Updated 4 years ago