lucasbrg / Doom-KincView external linksLinks
Doom port to Kinc library.
☆12May 29, 2022Updated 3 years ago
Alternatives and similar repositories for Doom-Kinc
Users that are interested in Doom-Kinc are comparing it to the libraries listed below
Sorting:
- ☆11Aug 10, 2024Updated last year
- Hashlink bindings for https://github.com/Kode/Kinc☆13Nov 4, 2023Updated 2 years ago
- Generic Spine run-time for Haxe☆14May 11, 2021Updated 4 years ago
- A Haxe engine built on heaps.☆12Sep 1, 2022Updated 3 years ago
- krumm in kinc☆27Aug 18, 2024Updated last year
- node editor for kha g2 shaders☆17Mar 23, 2019Updated 6 years ago
- Haxe port of an incredibly fast JavaScript library for Delaunay triangulation of 2D points.☆19Apr 6, 2020Updated 5 years ago
- Provides min and max cross-platform constants for Int and Float types.☆18Mar 9, 2023Updated 2 years ago
- Coconut rendering plain old HTML.☆11Dec 9, 2024Updated last year
- Haxe externs for colyseus server☆12Feb 5, 2026Updated last week
- Binary bit flags with unlimited amount of bits☆23Feb 28, 2019Updated 6 years ago
- 2D Game Engine in Haxe on top of Kha☆15Apr 26, 2023Updated 2 years ago
- Vertically misalign items in Haxe \o/☆24Oct 21, 2023Updated 2 years ago
- Kha game demo for Robert's birthday☆21Mar 26, 2020Updated 5 years ago
- A voxel engine made with Kha and Haxe☆22Aug 31, 2024Updated last year
- Everyone's making an ECS, so here's another one☆36Jan 28, 2025Updated last year
- Meta build system☆13Jan 12, 2026Updated last month
- Draw shapes using Signed distance fields in Kha☆13Sep 12, 2022Updated 3 years ago
- Modular Macro-powered Particle System for haxe☆17Apr 27, 2025Updated 9 months ago
- Figuring out Signed Distance Field rendering with Kha☆15Oct 14, 2018Updated 7 years ago
- A HaxeUI Basic GUI example.☆11Mar 20, 2021Updated 4 years ago
- A remake of the Haxe/C# target written entirely within Haxe using Reflaxe.☆44Dec 9, 2025Updated 2 months ago
- TCP everywhere!☆14Feb 21, 2020Updated 5 years ago
- Easily interact with haxe classes from C with an automatically generated C header☆57May 11, 2025Updated 9 months ago
- Shader-math in haxe: library for GLSL vector operations, complete with swizzles and all☆42Jan 26, 2026Updated 3 weeks ago
- ☆27Dec 12, 2025Updated 2 months ago
- Easily download and switch haxe versions☆20Dec 31, 2025Updated last month
- Imgui core for Kha☆14Jul 17, 2019Updated 6 years ago
- Haxe Binary serialization library, serialized data size is smaller than HxBit☆16Dec 5, 2025Updated 2 months ago
- Platform agnostic diffing algorithm to render and update UI hierarchies☆16Dec 8, 2025Updated 2 months ago
- A fast and lightweight 3D audio engine for Kha.☆43Oct 1, 2025Updated 4 months ago
- A small community news roundup for Armory3D☆16Mar 5, 2021Updated 4 years ago
- A code refactoring library for Haxe☆20Dec 28, 2025Updated last month
- Visual Studio Code extension for lix☆19Aug 31, 2021Updated 4 years ago
- Lightweight Cross-platform 2D game framework☆15May 2, 2023Updated 2 years ago
- experimental hxcpp debugger using the windows debugger engine or lldb☆22Feb 19, 2024Updated last year
- Entity-component-system (ECS) framework, based heavily on edge☆20Jan 2, 2020Updated 6 years ago
- Visual Studio Code Debugger for Haxe/HashLink applications☆57Dec 12, 2025Updated 2 months ago
- Bootstrap for Haxe/Coconut.ui☆18Jun 16, 2024Updated last year