meowyih / godot_openvdb_texture3d
☆12Updated last year
Alternatives and similar repositories for godot_openvdb_texture3d:
Users that are interested in godot_openvdb_texture3d are comparing it to the libraries listed below
- Blender 3D scripts for storing vertex data for use in a vertex shader.☆33Updated 3 years ago
- Addon to generate customizable cylindrical meshes from 3D curves☆77Updated 2 months ago
- ☆72Updated last year
- A tiny experiment to recreate the volumetric smoke for Counter Strike 2 in Godot☆50Updated last year
- A plugin that extends the MultiMeshInstance3D node to support instanced vertex animations using vertex texture data.☆28Updated this week
- CPU Particle system for godot engine.☆85Updated 9 months ago
- 🌟 View models, materials & animations. Quick texture view & wireframe mode. Supports .vrm, .glb, .gltf.☆19Updated 6 months ago
- Compose volumetric models using Signed Distance Fields☆82Updated last year
- ☆45Updated 4 years ago
- This is a Blender 2.9 script for importing mixamo Models to Godot-3☆19Updated 3 years ago
- Interior Mapping shader for the Godot Game Engine 3.x that works with both GLES3 and GLES2.☆77Updated 2 years ago
- Demo project for Rendering Effects in Godot☆46Updated 2 months ago
- An example using flowmaps to smooth particle flipbooks in Godot☆33Updated last year
- String-based light animation system for Godot engine☆38Updated last month
- A Godot 4.2 project implementing mesh streaming and chunk based LODs.☆34Updated 3 weeks ago
- Vpaiter for godot 4.0 based on Vpainter for godot 3.x☆37Updated 2 years ago
- A simple tool to randomly place meshes.☆80Updated last year
- An addon with a lot of helpful functions for Godot 4.0 to use in custom written shaders☆106Updated last year
- Octahedral Impostors implementation for Godot Game Engine☆273Updated 3 years ago
- This simple Godot addon brings all the 'Line2D' drawing capabilities to 'Path2D' curves.☆39Updated 4 months ago
- Godot 4 Multimesh minimal editor☆47Updated 8 months ago
- imposter plugin for godot 4.x☆95Updated 4 months ago
- RealTime-ish Caustics in the Godot Game Engine☆74Updated 3 months ago
- Source code for my (terrible) implementation of raytracing using compute shaders☆54Updated last year
- Example of using a sdFBM noise texture and raymarching to create effect decals☆58Updated last year
- A custom inverse kinematics system solver for multi-chain skeletons and with constraints.☆41Updated last month
- ☆49Updated 4 years ago
- Volumetric fog in Godot using particles.☆50Updated 6 years ago
- Lightmap module for Godot Engine 3.2.2 +☆56Updated 2 years ago
- A shader-based ray tracing demo☆47Updated 2 years ago