BastiaanOlij / RERadialSunRaysLinks
Demo project for Rendering Effects in Godot
☆60Updated 3 months ago
Alternatives and similar repositories for RERadialSunRays
Users that are interested in RERadialSunRays are comparing it to the libraries listed below
Sorting:
- imposter plugin for godot 4.x☆145Updated 5 months ago
- An addon with a lot of helpful functions for Godot 4.0 to use in custom written shaders☆115Updated 2 years ago
- Example of using a sdFBM noise texture and raymarching to create effect decals☆62Updated 2 years ago
- Godot 4 simple Multimesh editor☆118Updated this week
- A Godot 4.3 demo project.☆130Updated last year
- A Godot 4 plugin allowing for easy use of compute shaders.☆123Updated this week
- Full screen effects for Godot 4☆82Updated 3 months ago
- Verlet-based rope with advanced physics for Godot 4.4+☆92Updated 2 months ago
- CPU Particle system for godot engine.☆88Updated last year
- Create a grid of Lightmap Probes, and cut unwanted ones☆47Updated last month
- A Godot 4.2 project implementing mesh streaming and chunk based LODs.☆70Updated last year
- The C++ and GDScript profiler for GodotEngine games☆126Updated 2 years ago
- Addon to generate customizable cylindrical meshes from 3D curves☆91Updated 4 months ago
- An addon that brings JiggleBones to Godot Engine 3.x. Forked version supports collision.☆77Updated 2 years ago
- ☆83Updated 3 months ago
- RealTime-ish Caustics in the Godot Game Engine☆95Updated last year
- A plugin that allow you to create datatable like Unreal Engine, but in Godot!☆66Updated last year
- Godot rain shader☆97Updated 2 years ago
- Vertex Animation Demo Project for Godot Engine v3.3+☆72Updated 4 years ago
- A simple tool to randomly place meshes.☆90Updated 2 years ago
- String-based light animation system for Godot engine☆54Updated 3 months ago
- This simple Godot addon brings all the 'Line2D' drawing capabilities to 'Path2D' curves.☆52Updated 4 months ago
- A procedual cloud system for Godot 4.1☆136Updated 7 months ago
- A simple tool to paint vertex colors on MeshInstance3Ds.☆48Updated last year
- A set of simple Godot 3D nodes for extruding, tiling, and instancing 3D meshes along a path. Implemented as a C++ GDExtension.☆110Updated 3 weeks ago
- Godot SSR Shader that also supports transparency and fake refraction☆103Updated 9 months ago
- Dynamic sky with volumetric clouds in godot☆124Updated 2 years ago
- A plugin that extends the MultiMeshInstance3D node to support instanced vertex animations using vertex texture data.☆63Updated 3 months ago
- Tracy Profiler module for the Godot Engine☆115Updated last year
- Physics based first person character controller in Godot☆60Updated last year