AtlerGibby / GodotNaniteLinks
A Godot 4.2 project implementing mesh streaming and chunk based LODs.
☆51Updated 6 months ago
Alternatives and similar repositories for GodotNanite
Users that are interested in GodotNanite are comparing it to the libraries listed below
Sorting:
- imposter plugin for godot 4.x☆116Updated 10 months ago
- String-based light animation system for Godot engine☆49Updated 3 months ago
- A simple plugin for Godot that allows for player, and npc, interaction with all sorts of enviromental assets, like terrain water and gras…☆65Updated last year
- Addon to generate customizable cylindrical meshes from 3D curves☆83Updated 2 months ago
- A simple tool to paint vertex colors on MeshInstance3Ds.☆41Updated last year
- A set of simple Godot 3D nodes for extruding, tiling, and instancing 3D meshes along a path. Implemented as a C++ GDExtension.☆47Updated 3 weeks ago
- This simple Godot addon brings all the 'Line2D' drawing capabilities to 'Path2D' curves.☆41Updated 2 months ago
- Add-on for Godot Engine to generate simple 3D platformer terrain meshes based on bezier curves☆71Updated last year
- Vpaiter for godot 4.0 based on Vpainter for godot 3.x☆42Updated 3 years ago
- A procedual cloud system for Godot 4.1☆132Updated last month
- Godot 4 Multimesh minimal editor☆50Updated last year
- ☆67Updated 3 months ago
- A Godot plugin for batching MeshInstance nodes into a single MultiMeshInstance to improve performance.☆55Updated 3 years ago
- A simple tool to randomly place meshes.☆80Updated last year
- A plugin that allow you to create datatable like Unreal Engine, but in Godot!☆62Updated 9 months ago
- A Godot 4 plugin allowing for easy use of compute shaders.☆96Updated 2 months ago
- RealTime-ish Caustics in the Godot Game Engine☆77Updated 8 months ago
- Full screen effects for Godot 4☆77Updated last month
- Godot SSR Shader that also supports transparency and fake refraction☆89Updated 3 months ago
- Riordans Destruction Addon for Godot☆34Updated 8 months ago
- Custom Godot Engine Build with Terrain Module☆115Updated 6 months ago
- Procedural mesh fragmentation algorithm for Godot 4.2☆26Updated 6 months ago
- CPU Particle system for godot engine.☆85Updated last year
- Yet Another MultiMesh Scatter for Godot☆35Updated 3 months ago
- ☆82Updated 5 months ago
- A level meant to test and showcase Godot features and use cases for big and open worlds.☆65Updated last week
- A tool to generate river meshes with intergrated flow shader using Bezier curves for Godot 4.☆56Updated 6 months ago
- A struct implementation in gdscript using server pattern☆36Updated 5 months ago
- Verlet-based rope with advanced physics for Godot 4.0+☆68Updated this week
- Physics based first person character controller in Godot☆58Updated 8 months ago