OpenXR API layer to run Vulkan applications with OpenXR runtimes that have support for Direct3D 12.
☆78Dec 14, 2025Updated 2 months ago
Alternatives and similar repositories for OpenXR-Vk-D3D12
Users that are interested in OpenXR-Vk-D3D12 are comparing it to the libraries listed below
Sorting:
- UI for managing OpenXR API layers☆69Mar 2, 2026Updated last week
- Wrapper Project for easy implementation of function in any 3D Game Bridge project☆13Feb 5, 2026Updated last month
- A collection of useful features to customize and improve existing OpenXR applications.☆407Oct 19, 2025Updated 4 months ago
- ☆26Mar 8, 2023Updated 3 years ago
- Testing sharing between D3D11 and D3D12 devices☆14Jun 6, 2022Updated 3 years ago
- Samples for the OpenXR API☆56Apr 21, 2023Updated 2 years ago
- OpenXR Runtime Picker☆49Mar 2, 2026Updated last week
- This repository contains the source project for a basic OpenXR API layer template that can be customized easily.☆51Jul 2, 2024Updated last year
- Create presets of your rFactor 2 settings and quickly change between performance focused VR setup or an eye-candy favoured Replay setup.☆16Sep 17, 2025Updated 5 months ago
- Modified OpenVR DLL to trick FO4VR into believing the Index controllers are Touch controllers☆21Feb 19, 2021Updated 5 years ago
- ☆11May 24, 2020Updated 5 years ago
- SCSFW Supercard Simple Firmware☆14Jul 12, 2025Updated 7 months ago
- Indexed Allocator C++ lib☆12Nov 6, 2019Updated 6 years ago
- Библиотека для работы с API брокеров бинарных оп ционов☆15Jun 7, 2021Updated 4 years ago
- An open registry of tools that create glTF assets.☆29Aug 9, 2021Updated 4 years ago
- OpenXR & Vulkan Integration Example☆50Aug 27, 2024Updated last year
- Non-nullable pointers with 0-overhead and no hidden runtime cost.☆12Dec 21, 2020Updated 5 years ago
- Hardware-side component of Hastlayer for Microsoft Project Catapult FPGAs. See https://hastlayer.com for details.☆13Mar 28, 2020Updated 5 years ago
- Wicked fast, thread safe in-memory key/object store for C++☆12Dec 8, 2016Updated 9 years ago
- Header only C++11 glTF 2.0 loader☆14Apr 26, 2019Updated 6 years ago
- Customisable, thread-safe C11 memory allocator based off the K&R "storage allocator"☆14Jul 5, 2024Updated last year
- In order to solve the actual vehicle routing problem, an intelligent order allocation algorithm for booking trips online between cities i…☆10May 5, 2020Updated 5 years ago
- C++ Memory allocator for packet queues that free() in roughly the same order that they alloc().☆16Mar 15, 2018Updated 7 years ago
- A copy of the DirectX Headers from MinGW-64.☆13Sep 7, 2023Updated 2 years ago
- PimaxXR: an unofficial implementation of the OpenXR standard for Pimax headsets.☆121Feb 16, 2025Updated last year
- Data structures for ASTs☆14Dec 6, 2022Updated 3 years ago
- wrappers for tarantool small allocated objects☆12Dec 13, 2019Updated 6 years ago
- A modern C++-RAII utility library, based on the C++20 proposal☆12Mar 28, 2020Updated 5 years ago
- An OpenXR layer to enable passthrough on Windows Mixed Reality headsets.☆15Mar 13, 2023Updated 2 years ago
- IR LED Driver MCU firmware, used in OSVR HDK and elsewhere☆13Sep 9, 2016Updated 9 years ago
- Minimal implementation of malloc and free for demo purposes.☆12Mar 21, 2022Updated 3 years ago
- A useful tool to edit and visualize shaders in real time.☆10Aug 5, 2021Updated 4 years ago
- Experimental Dx12 engine with Voxel cone tracing for realtime GI☆12Feb 27, 2026Updated last week
- Physically Based Shading for Call of Pripyat☆10Jun 10, 2023Updated 2 years ago
- OpenXR build of XProger's OpenLara☆22Oct 5, 2025Updated 5 months ago
- Extensions for the Visual Studio C++/CLI marshaling framework☆17Aug 25, 2014Updated 11 years ago
- OpenVR Driver that can render in SbS or TaB 3D☆119Mar 3, 2026Updated last week
- S.T.A.L.K.E.R. Multiplayer Engine Extension☆16Jun 5, 2023Updated 2 years ago
- Header-only type safe C++ template library for fast native fixed point arithmetic☆14Mar 9, 2019Updated 7 years ago