imgui integration for Amethyst
☆69Aug 23, 2020Updated 5 years ago
Alternatives and similar repositories for amethyst-imgui
Users that are interested in amethyst-imgui are comparing it to the libraries listed below
Sorting:
- ☆20Nov 21, 2019Updated 6 years ago
- Crate that allows an Amethyst game to communicate with an editor.☆45Jul 19, 2019Updated 6 years ago
- An ecosystem-simulation game made with Amethyst☆217Jul 24, 2021Updated 4 years ago
- 3d agnostic framework (game engine) terrain engine☆39Jul 21, 2021Updated 4 years ago
- Immediate mode library in Rust☆33Jul 14, 2018Updated 7 years ago
- nphysics integration for the Specs entity component system☆97May 4, 2020Updated 5 years ago
- Blender game engine prototype written in Rust.☆272Jan 18, 2023Updated 3 years ago
- State of the art "build your own engine" kit powered by gfx-hal☆813Nov 14, 2022Updated 3 years ago
- A game development framework that provides basic tooling and a content authoring workflow☆58Nov 7, 2020Updated 5 years ago
- Brawl character file parser, based on brawlbox/brawllib, written in rust.☆25Dec 18, 2025Updated 2 months ago
- A basic 3D ray tracer in Rust.☆63Jun 16, 2018Updated 7 years ago
- Modular and lightweight spritesheet packer 🐑☆91Jun 13, 2023Updated 2 years ago
- Is it easy to draw a line?☆14Sep 25, 2020Updated 5 years ago
- Asset pipeline system for game engines & editor suites.☆373Dec 13, 2021Updated 4 years ago
- [ABANDONED] General-purpose data processing library. Mirror of https://gitlab.com/nitric/nitric☆85Sep 17, 2020Updated 5 years ago
- Nav-mesh based 2D and 3D navigation toolset for Amethyst game engine☆24Aug 13, 2019Updated 6 years ago
- RFCs are documents that contain major plans and decisions for the engine☆32Apr 30, 2020Updated 5 years ago
- A set of data and constructs to use in games.☆86Feb 8, 2025Updated last year
- 🧙♂️🧙♀️ A prototype of a top-down EvilInvasion-like 2D arcade/action (with co-op!)☆76Jun 6, 2022Updated 3 years ago
- PBR rendering example/experiment with rendy☆225Nov 28, 2019Updated 6 years ago
- grr and rust-gpu pbr rendering☆29Apr 2, 2021Updated 4 years ago
- A small, portable and extensible game framework written in Rust.☆183Jan 13, 2023Updated 3 years ago
- JQuery for Crabs☆53May 1, 2024Updated last year
- Networking plugin for Bevy engine running on naia-socket and turbulence libraries☆111Feb 18, 2022Updated 4 years ago
- A Unity-inspired hierarchical transform implementation using Legion ECS☆52Aug 6, 2020Updated 5 years ago
- A lean, minimal, and stable set of types for color interoperation between crates in Rust.☆29Jul 11, 2022Updated 3 years ago
- High performance FID (Fully Indexable Dictionary) library☆25Jul 19, 2024Updated last year
- Optick for Rust☆96Mar 13, 2021Updated 4 years ago
- Gfx-hal quad example running on Windows, Linux, Mac, iOS, Android☆47Apr 10, 2020Updated 5 years ago
- A single-threaded executor for deferred async code for games.☆58Feb 19, 2023Updated 3 years ago
- Amethyst's soon-to-be UI toolkit☆16Nov 19, 2017Updated 8 years ago
- A simple semi-reliable UDP protocol for multiplayer games☆865Oct 18, 2023Updated 2 years ago
- 3D game engine for content production☆146Dec 15, 2025Updated 2 months ago
- Classic Line Rider implemented with the Bevy engine and Rapier 2D.☆17Aug 13, 2021Updated 4 years ago
- Bevy engine + miniquad render plugin☆46Apr 1, 2025Updated 11 months ago
- Pixel art editor☆179Apr 16, 2023Updated 2 years ago
- Game development tools for the Amethyst engine☆80Aug 20, 2020Updated 5 years ago
- Rute is a UI library implemented on top of Qt☆39Apr 30, 2021Updated 4 years ago
- ☆19May 18, 2023Updated 2 years ago