An ocean simulator built from scratch
☆18Nov 25, 2021Updated 4 years ago
Alternatives and similar repositories for ocean
Users that are interested in ocean are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Sweep and Tiniest Queue & Tight-Inclusion GPU CCD☆21Updated this week
- An implementation of the Pair Adjacent Violators algorithm for isotonic regression in Rust☆13Mar 25, 2026Updated 3 months ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Jul 21, 2021Updated 5 years ago
- An example of KHR raytracing using ash and rust-gpu.☆12Feb 24, 2024Updated 2 years ago
- SPEAR is a integrated domain specific language translating C++17 to SPIR-V at host runtime☆51Aug 11, 2018Updated 7 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Rust implementation of "Progressive Multi-Jittered Sample Sequences"☆10Mar 8, 2022Updated 4 years ago
- FLOꟼ - An MIT-licensed image viewer equipped with a GPU-accelerated perceptual image diffing algorithm based on ꟻLIP☆68Jun 12, 2022Updated 4 years ago
- Non-owning unsafe I/O☆23Aug 6, 2025Updated 11 months ago
- Crabzilla provides a simple interface for running JavaScript modules alongside Rust code.☆16Dec 23, 2021Updated 4 years ago
- Experimental Rust compiler in pure C.☆12May 2, 2020Updated 6 years ago
- A tiny utility macro to verify WGSL at compile time☆13Oct 11, 2021Updated 4 years ago
- Sample code for matrix transposition in Vulkan☆15Sep 19, 2022Updated 3 years ago
- Personal Vulkan Wrapper☆21Jun 23, 2025Updated last year
- A rust implementation of a raytracer.☆15Mar 24, 2025Updated last year
- Proton VPN Special Offer - Get 70% off • AdSpecial partner offer. Trusted by over 100 million users worldwide. Tested, Approved and Recommended by Experts.
- A boids flocking behaviour algorithm implementation in Python and Pygame☆19May 30, 2019Updated 7 years ago
- Physically based spectral path tracing renderer with a focus on high-quality offline rendering☆15May 24, 2026Updated last month
- A collection of examples leveraging the ndarray ecosystem.☆17Jan 6, 2020Updated 6 years ago
- gl.xml parser / GL bindings generator☆18May 22, 2023Updated 3 years ago
- A 3D scene editor, aimed at letting people create worlds and scenes at their will.☆20May 27, 2022Updated 4 years ago
- Backend agnostic descriptor allocator for Vulkan-like APIs☆35May 6, 2026Updated 2 months ago
- Parsing, Deserialization and Serialization of ISF - the Interactive Shader Format. Implemented in pure Rust.☆24Oct 8, 2023Updated 2 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆24Feb 27, 2020Updated 6 years ago
- Finmag source☆12Jun 22, 2026Updated 3 weeks ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- A simple crate for hotloading GLSL shaders as SPIR-V.☆23Jan 17, 2024Updated 2 years ago
- A translation of Brendan Galea's Vulkan tutorial into Rust using the ash crate☆13Apr 21, 2022Updated 4 years ago
- A compute library written in Rust with WebGPU☆17Apr 20, 2021Updated 5 years ago
- Tiny KABOOM! on rust from https://github.com/ssloy/tinyrenderer/wiki☆18Jan 2, 2022Updated 4 years ago
- WIP voxel engine with GPU culling, Indirect rendering, Multi-threaded async copy queue chunk loading system.☆23Mar 16, 2025Updated last year
- OpenGL/WebGL Planet Generation☆38Jul 18, 2023Updated 3 years ago
- 🦜 yair - a high-level compiler IR entirely written in Rust☆37Dec 11, 2021Updated 4 years ago
- ☆16Mar 31, 2021Updated 5 years ago
- A refreshingly simple data-driven game engine built in Rust☆16Updated this week
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- archive of demoscene related live coding events☆26May 1, 2026Updated 2 months ago
- Visualization showing how MSAA (multisample anti-aliasing) works☆33Oct 11, 2023Updated 2 years ago
- Rasterization using compute shaders☆23Jul 12, 2024Updated 2 years ago
- Gallery of 4K Executable Graphics artworks from the Demoscene.☆28Apr 8, 2026Updated 3 months ago
- ☆20Dec 9, 2022Updated 3 years ago
- source code for the 4k intro "fluxerator"☆17Apr 6, 2023Updated 3 years ago
- ☆10Feb 20, 2024Updated 2 years ago