luizppa / game-dev-techniques
๐ฎ A collection of game development algorithms and techniques
โ67Updated 3 months ago
Related projects โ
Alternatives and complementary repositories for game-dev-techniques
- Pathfinding - using Unity Navmesh, ECS and Burstโ35Updated last year
- โ45Updated 3 weeks ago
- An Extension Library for Unity.Mathematics - Extension Methods, New Syntax, Optimized Functions, and more !โ82Updated last month
- Tools for working with Unity's NavMeshComponents and generating navmesh: link generation, mesh cleanup, etcโ56Updated 3 years ago
- An extensible stat system with modifiers for the Unity game engineโ50Updated 2 months ago
- Learn how to bake animations as a series of "snapshots" of meshes.โ30Updated 2 years ago
- Mathematics for Computer Games Development using Unityโ51Updated 4 years ago
- Savanna Saving - Freeโ47Updated 4 months ago
- Procedural Voxel Terrain Projectโ74Updated 5 years ago
- Mixer for Unity's Terrain Tools 3โ53Updated 2 years ago
- Imposter baking for Unity (URP)โ47Updated 2 years ago
- Unity editor tool for quickly changing the game's color paletteโ64Updated last year
- Free procedural level generator for unityโ113Updated 9 months ago
- Voxel world members onlyโ34Updated last year
- Physicanim is an advanced active ragdoll toolkit for Unity that allows for characters to play physics driven procedural animations. (Workโฆโ23Updated 2 years ago
- A Minimal FSM in C# that I use in Unityโ47Updated 3 years ago
- A framework for node based tools including a graph data model, a UI foundation and graph-to-asset pipeline. Use this package to speed up โฆโ34Updated 3 years ago
- Unity Attributesโ78Updated 2 months ago
- Tutorial on Custom Grass Shader in URPโ36Updated 4 years ago
- A simple procedural terrain shader for unity's inbuilt terrain systemโ52Updated 9 months ago
- Runtime NavMesh dynamic building for Unity Entities.โ55Updated last year
- Plot functions and draw large amounts of debug lines, shapes and text to the Unity game and scene viewโ89Updated last year
- Little shaders collection for solve typical tasks and implement common mechanics in any project. Suitable for prototyping, game-jam partiโฆโ49Updated 8 months ago
- Architecture-agnostic code and tools to make Unity based games.โ100Updated 3 months ago
- Library for creating, editing and applying paths (waypoints system) in Unity.โ42Updated 2 years ago
- Unity MVCS (Model-View-Controller-Service) Architecture. This heavily depends on MonoBehaviours. Created by (RMC) Rivello Multimedia Consโฆโ39Updated 4 months ago
- Physics improvement suite for Unityโ50Updated last month
- A simple Unity editor tool of procedural mesh generating, modifying and exporting.โ50Updated 2 years ago
- โ69Updated last week
- Fast implementation of Naive SurfaceNets in Unityโ35Updated 2 years ago